您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
142 行
5.5 KiB
142 行
5.5 KiB
using System;
|
|
using UIWidgets.ui;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using Canvas = UIWidgets.ui.Canvas;
|
|
using Rect = UIWidgets.ui.Rect;
|
|
|
|
namespace UIWidgets.painting {
|
|
/// How to paint any portions of a box not covered by an image.
|
|
public enum ImageRepeat {
|
|
/// Repeat the image in both the x and y directions until the box is filled.
|
|
repeat,
|
|
|
|
/// Repeat the image in the x direction until the box is filled horizontally.
|
|
repeatX,
|
|
|
|
/// Repeat the image in the y direction until the box is filled vertically.
|
|
repeatY,
|
|
|
|
/// Leave uncovered portions of the box transparent.
|
|
noRepeat,
|
|
}
|
|
|
|
public class DecorationImage {
|
|
public DecorationImage() {
|
|
}
|
|
}
|
|
|
|
public static class DecorationImageUtil {
|
|
public static void paintImage(
|
|
Canvas canvas,
|
|
Rect rect,
|
|
ui.Image image,
|
|
// ColorFilter colorFileter,
|
|
BoxFit fit,
|
|
Rect centerSlice,
|
|
Alignment alignment = null,
|
|
ImageRepeat repeat = ImageRepeat.noRepeat
|
|
// bool flipHorizontally = false
|
|
) {
|
|
if (rect.isEmpty)
|
|
return;
|
|
alignment = alignment ?? Alignment.center;
|
|
Size outputSize = rect.size;
|
|
Size inputSize = new Size(image.width, image.height);
|
|
Offset sliceBorder = null;
|
|
if (centerSlice != null) {
|
|
sliceBorder = new Offset(
|
|
centerSlice.left + inputSize.width - centerSlice.right,
|
|
centerSlice.top + inputSize.height - centerSlice.bottom
|
|
);
|
|
outputSize -= sliceBorder;
|
|
inputSize -= sliceBorder;
|
|
}
|
|
|
|
fit = centerSlice == null ? BoxFit.scaleDown : BoxFit.fill;
|
|
FittedSizes fittedSizes = FittedSizes.applyBoxFit(fit, inputSize, outputSize);
|
|
Size sourceSize = fittedSizes.source;
|
|
Size destinationSize = fittedSizes.destination;
|
|
if (centerSlice != null) {
|
|
outputSize += sliceBorder;
|
|
destinationSize += sliceBorder;
|
|
}
|
|
|
|
if (repeat != ImageRepeat.noRepeat && destinationSize == outputSize) {
|
|
repeat = ImageRepeat.noRepeat;
|
|
}
|
|
|
|
Paint paint = new Paint(); // ..isAntiAlias = false;
|
|
// if (colorFilter != null)
|
|
// paint.colorFilter = colorFilter;
|
|
if (sourceSize != destinationSize) {
|
|
// Use the "low" quality setting to scale the image, which corresponds to
|
|
// bilinear interpolation, rather than the default "none" which corresponds
|
|
// to nearest-neighbor.
|
|
// paint.filterQuality = FilterQuality.low;
|
|
}
|
|
|
|
double halfWidthDelta = (outputSize.width - destinationSize.width) / 2.0;
|
|
double halfHeightDelta = (outputSize.height - destinationSize.height) / 2.0;
|
|
double dx = halfWidthDelta + alignment.x * halfWidthDelta;
|
|
double dy = halfHeightDelta + alignment.y * halfHeightDelta;
|
|
Offset destinationPosition = rect.topLeft.translate(dx, dy);
|
|
Rect destinationRect = destinationPosition & destinationSize;
|
|
bool needSave = repeat != ImageRepeat.noRepeat;
|
|
if (needSave)
|
|
canvas.save();
|
|
if (repeat != ImageRepeat.noRepeat)
|
|
canvas.clipRect(rect);
|
|
if (centerSlice == null) {
|
|
Rect sourceRect = alignment.inscribe(
|
|
fittedSizes.source, Offset.zero & inputSize
|
|
);
|
|
foreach (Rect tileRect in _generateImageTileRects(rect, destinationRect, repeat)) {
|
|
canvas.drawImageRect(sourceRect, tileRect, paint, image);
|
|
}
|
|
}
|
|
else {
|
|
// todo
|
|
foreach (Rect tileRect in _generateImageTileRects(rect, destinationRect, repeat)) {
|
|
// canvas.drawImageNine(image, centerSlice, tileRect, paint);
|
|
}
|
|
}
|
|
|
|
if (needSave)
|
|
canvas.restore();
|
|
}
|
|
|
|
public static List<Rect> _generateImageTileRects(Rect outputRect, Rect fundamentalRect,
|
|
ImageRepeat repeat) {
|
|
List<Rect> tileRects = new List<Rect>();
|
|
if (repeat == ImageRepeat.noRepeat) {
|
|
tileRects.Add(fundamentalRect);
|
|
return tileRects;
|
|
}
|
|
|
|
int startX = 0;
|
|
int startY = 0;
|
|
int stopX = 0;
|
|
int stopY = 0;
|
|
double strideX = fundamentalRect.width;
|
|
double strideY = fundamentalRect.height;
|
|
|
|
if (repeat == ImageRepeat.repeat || repeat == ImageRepeat.repeatX) {
|
|
startX = (int) Math.Floor((outputRect.left - fundamentalRect.left) / strideX);
|
|
stopX = (int) Math.Ceiling((outputRect.right - fundamentalRect.right) / strideX);
|
|
}
|
|
|
|
if (repeat == ImageRepeat.repeat || repeat == ImageRepeat.repeatY) {
|
|
startY = (int) Math.Floor((outputRect.top - fundamentalRect.top) / strideY);
|
|
stopY = (int) Math.Ceiling((outputRect.bottom - fundamentalRect.bottom) / strideY);
|
|
}
|
|
|
|
for (int i = startX; i <= stopX; ++i) {
|
|
for (int j = startY; j <= stopY; ++j)
|
|
tileRects.Add(fundamentalRect.shift(new Offset(i * strideX, j * strideY)));
|
|
}
|
|
|
|
return tileRects;
|
|
}
|
|
}
|
|
}
|