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284 行
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using System.Collections.Generic;
using Unity.UIWidgets.foundation;
using UnityEngine;
namespace Unity.UIWidgets.ui {
class Layout {
int _count;
float[] _advances;
float[] _positions;
float _advance;
UnityEngine.Rect _bounds;
static float _x, _y, _maxX, _maxY; // Used to pass bounds from static to non-static doLayout
public static float measureText(float offset, TextBuff buff, int start, int count, TextStyle style,
float[] advances, int advanceOffset, TabStops tabStops) {
return _doLayout(offset, buff, start, count, style, advances, null, advanceOffset, tabStops);
}
public void doLayout(float offset, TextBuff buff, int start, int count, TextStyle style, TabStops tabStops) {
this._count = count;
this.allocAdvancesAndPositions(count);
_x = _y = _maxX = _maxY = 0;
this._advance = _doLayout(offset, buff, start, count, style, this._advances, this._positions, 0,
tabStops);
this._bounds.Set(_x, _y, _maxX - _x, _maxY - _y);
}
public static void computeCharWidths(TextBuff buff, int start, int count, TextStyle style, List<float> advances, int advanceOffset) {
char startingChar = buff.charAt(start);
if (char.IsHighSurrogate(startingChar) || EmojiUtils.isSingleCharEmoji(startingChar)) {
float advance = style.fontSize + style.letterSpacing;
for (int i = 0; i < count; i++) {
char ch = buff.charAt(start + i);
if (char.IsHighSurrogate(ch) || EmojiUtils.isSingleCharNonEmptyEmoji(ch)) {
advances[i + advanceOffset] = advance;
}
else {
advances[i + advanceOffset] = 0;
}
}
}
else {
Font font = FontManager.instance.getOrCreate(style.fontFamily, style.fontWeight, style.fontStyle).font;
font.RequestCharactersInTextureSafe(buff.subString(start, count), style.UnityFontSize, style.UnityFontStyle);
for (int i = 0; i < count; i++) {
char ch = buff.charAt(start + i);
if (font.getGlyphInfo(ch, out var glyphInfo, style.UnityFontSize, style.UnityFontStyle)) {
advances[i + advanceOffset] = glyphInfo.advance + style.letterSpacing;
}
else {
advances[i + advanceOffset] = style.letterSpacing;
}
if (LayoutUtils.isWordSpace(ch)) advances[i + advanceOffset] += style.wordSpacing;
}
}
}
static float _doLayout(float offset, TextBuff buff, int start, int count, TextStyle style,
float[] advances, float[] positions, int advanceOffset, TabStops tabStops) {
float advance = 0;
Font font = FontManager.instance.getOrCreate(style.fontFamily, style.fontWeight, style.fontStyle).font;
char startingChar = buff.charAt(start);
if (char.IsHighSurrogate(startingChar) || EmojiUtils.isSingleCharEmoji(startingChar)) {
advance = _layoutEmoji(buff.text, buff.offset + start, style, font, count,
advances, positions, advanceOffset, advance);
}
else {
// According to the logic of Paragraph.layout, it is assured that all the characters are requested
// in the texture before (in computing line breaks), so skip it here for optimization.
// The only exception is the ellipsis, which did not appear in line breaking. It is taken care of
// only when needed.
// font.RequestCharactersInTextureSafe(buff.text, style.UnityFontSize, style.UnityFontStyle);
// int wordstart = start == buff.size
// ? start
// : LayoutUtils.getPrevWordBreakForCache(buff, start + 1);
int wordend;
for (int iter = start; iter < start + count; iter = wordend) {
wordend = LayoutUtils.getNextWordBreak(buff, iter, start + count);
advance = _layoutWord(offset, iter - start, buff, iter, wordend - iter,
style, font, advances, positions, advanceOffset, advance, tabStops);
}
}
return advance;
}
static float _layoutWord(float offset, int layoutOffset,
TextBuff buff, int start, int wordCount, TextStyle style, Font font, float[] advances,
float[] positions, int advanceOffset, float initAdvance, TabStops tabStops) {
float wordSpacing =
wordCount == 1 && LayoutUtils.isWordSpace(buff.charAt(start)) ? style.wordSpacing : 0;
float x = initAdvance;
float letterSpace = style.letterSpacing;
float letterSpaceHalfLeft = letterSpace * 0.5f;
float letterSpaceHalfRight = letterSpace - letterSpaceHalfLeft;
for (int i = 0; i < wordCount; i++) {
var ch = buff.charAt(start + i);
if (i == 0) {
x += letterSpaceHalfLeft + wordSpacing;
if (advances != null) {
advances[i + layoutOffset + advanceOffset] = letterSpaceHalfLeft + wordSpacing;
}
}
else {
if (advances != null) {
advances[i - 1 + layoutOffset + advanceOffset] += letterSpaceHalfRight;
advances[i + layoutOffset + advanceOffset] = letterSpaceHalfLeft;
}
x += letterSpace;
}
if (font.getGlyphInfo(ch, out var glyphInfo, style.UnityFontSize, style.UnityFontStyle)) {
_updateInnerBounds(glyphInfo, x);
}
if (positions != null) {
positions[i + layoutOffset] = x;
}
float advance = glyphInfo.advance;
if (ch == '\t') {
advance = tabStops.nextTab(initAdvance + offset) - initAdvance;
}
x += advance;
if (advances != null) {
advances[i + layoutOffset + advanceOffset] += advance;
}
if (i + 1 == wordCount) {
if (advances != null) {
advances[i + layoutOffset + advanceOffset] += letterSpaceHalfRight;
}
x += letterSpaceHalfRight;
}
}
return x;
}
static float _layoutEmoji(string text, int start, TextStyle style, Font font, int count, float[] advances,
float[] positions, int advanceOffset, float initAdvance) {
var metrics = FontMetrics.fromFont(font, style.UnityFontSize);
float x = initAdvance;
for (int i = 0; i < count; i++) {
char c = text[start + i];
if (EmojiUtils.isSingleCharNonEmptyEmoji(c) || char.IsHighSurrogate(c)) {
float letterSpace = style.letterSpacing;
float letterSpaceHalfLeft = letterSpace * 0.5f;
float letterSpaceHalfRight = letterSpace - letterSpaceHalfLeft;
x += letterSpaceHalfLeft;
if (advances != null) {
advances[i + advanceOffset] = letterSpaceHalfLeft;
}
var minX = x;
var maxX = metrics.descent - metrics.ascent + x;
var minY = metrics.ascent;
var maxY = metrics.descent;
_updateInnerBounds(minX, maxX, minY, maxY);
if (positions != null) {
positions[i] = x;
}
float advance = style.fontSize;
x += advance;
if (advances != null) {
advances[i + advanceOffset] += advance;
advances[i + advanceOffset] += letterSpaceHalfRight;
}
x += letterSpaceHalfRight;
}
else {
if (advances != null) {
advances[i + advanceOffset] = 0;
}
if (positions != null) {
positions[i] = x;
}
}
}
return x;
}
static void _updateInnerBounds(CharacterInfo glyphInfo, float x) {
var minX = glyphInfo.minX + x;
var maxX = glyphInfo.maxX + x;
var minY = -glyphInfo.maxY;
var maxY = -glyphInfo.minY;
_updateInnerBounds(minX, maxX, minY, maxY);
}
static void _updateInnerBounds(float minX, float maxX, float minY, float maxY) {
if (_maxX - _x <= 0 || _maxY - _y <= 0) {
_x = minX;
_y = minY;
_maxX = maxX;
_maxY = maxY;
}
else {
if (minX < _x) {
_x = minX;
}
if (minY < _y) {
_y = minY;
}
if (maxX > _maxX) {
_maxX = maxX;
}
if (maxY > _maxY) {
_maxY = maxY;
}
}
}
public static void requireEllipsisInTexture(string text, TextStyle style) {
Font font = FontManager.instance.getOrCreate(style.fontFamily, style.fontWeight, style.fontStyle).font;
font.RequestCharactersInTextureSafe(text, style.UnityFontSize, style.UnityFontStyle);
}
public void allocAdvancesAndPositions(int count) {
if (this._advances == null || this._advances.Length < count) {
this._advances = new float[count];
}
if (this._positions == null || this._positions.Length < count) {
this._positions = new float[count];
}
}
public int nGlyphs() {
return this._count;
}
public float[] getAdvances() {
return this._advances;
}
public float getAdvance() {
return this._advance;
}
public float getX(int index) {
return this._positions[index];
}
public float getY(int index) {
return 0;
}
public float getCharAdvance(int index) {
return this._advances[index];
}
public Rect getBounds() {
return Rect.fromLTWH(this._bounds.x, this._bounds.y, this._bounds.width, this._bounds.height);
}
public Rect translatedBounds() {
return Rect.fromLTWH(this._bounds.x - this._positions[0],
this._bounds.y, this._bounds.width, this._bounds.height);
}
}
}