您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
120 行
3.9 KiB
120 行
3.9 KiB
using Unity.UIWidgets.ui;
|
|
using UnityEngine;
|
|
using Canvas = Unity.UIWidgets.ui.Canvas;
|
|
using Color = Unity.UIWidgets.ui.Color;
|
|
using Rect = Unity.UIWidgets.ui.Rect;
|
|
|
|
namespace Unity.UIWidgets.flow {
|
|
public class PhysicalShapeLayer : ContainerLayer {
|
|
public PhysicalShapeLayer(
|
|
Clip clipBehavior) {
|
|
this._isRect = false;
|
|
this._clip_behavior = clipBehavior;
|
|
}
|
|
|
|
float _elevation;
|
|
Color _color;
|
|
Color _shadow_color;
|
|
float _device_pixel_ratio;
|
|
Path _path;
|
|
#pragma warning disable 0414
|
|
bool _isRect;
|
|
#pragma warning restore 0414
|
|
Rect _frameRRect;
|
|
Clip _clip_behavior;
|
|
|
|
public Path path {
|
|
set {
|
|
//todo: xingwei.zhu : try to do path => rect transfer
|
|
this._path = value;
|
|
this._isRect = false;
|
|
this._frameRRect = value.getBounds();
|
|
}
|
|
}
|
|
|
|
public float elevation {
|
|
set { this._elevation = value; }
|
|
}
|
|
|
|
public Color color {
|
|
set { this._color = value; }
|
|
}
|
|
|
|
public Color shadowColor {
|
|
set { this._shadow_color = value; }
|
|
}
|
|
|
|
public float devicePixelRatio {
|
|
set { this._device_pixel_ratio = value; }
|
|
}
|
|
|
|
public override void preroll(PrerollContext context, Matrix3 matrix) {
|
|
Rect child_paint_bounds = Rect.zero;
|
|
this.prerollChildren(context, matrix, ref child_paint_bounds);
|
|
|
|
if (this._elevation == 0) {
|
|
this.paintBounds = this._path.getBounds();
|
|
}
|
|
else {
|
|
Rect bounds = this._path.getBounds();
|
|
Rect outset = bounds.outset(20.0f, 20.0f);
|
|
this.paintBounds = outset;
|
|
}
|
|
}
|
|
|
|
public override void paint(PaintContext context) {
|
|
if (this._elevation != 0) {
|
|
drawShadow(context.canvas, this._path, this._shadow_color, this._elevation,
|
|
this._color.alpha != 255, this._device_pixel_ratio);
|
|
}
|
|
|
|
Paint paint = new Paint {color = this._color};
|
|
//todo: xingwei.zhu: process according to different clipBehavior, currently use antiAlias as default
|
|
|
|
context.canvas.drawPath(this._path, paint);
|
|
|
|
context.canvas.save();
|
|
context.canvas.clipPath(this._path);
|
|
this.paintChildren(context);
|
|
context.canvas.restore();
|
|
}
|
|
|
|
static Color _inAmbient;
|
|
static Color _inSpot;
|
|
static Color _ambientColor;
|
|
static Color _spotColor;
|
|
static Vector3 _zPlane = new Vector3();
|
|
static Vector3 _devLight = new Vector3();
|
|
|
|
public static void drawShadow(Canvas canvas, Path path, Color color, float elevation, bool transparentOccluder,
|
|
float dpr) {
|
|
float kAmbientAlpha = 0.039f;
|
|
float kSpotAlpha = ShadowUtils.kUseFastShadow ? 0.1f : 0.25f;
|
|
float kLightHeight = 600f;
|
|
float kLightRadius = 800f;
|
|
|
|
Rect bounds = path.getBounds();
|
|
float shadow_x = (bounds.left + bounds.right) / 2f;
|
|
float shadow_y = bounds.top - 600.0f;
|
|
_inAmbient = color.withAlpha((int) (kAmbientAlpha * color.alpha));
|
|
_inSpot = color.withAlpha((int) (kSpotAlpha * color.alpha));
|
|
_ambientColor = null;
|
|
_spotColor = null;
|
|
ShadowUtils.computeTonalColors(_inAmbient, _inSpot, ref _ambientColor, ref _spotColor);
|
|
|
|
_zPlane.Set(0, 0, dpr * elevation);
|
|
_devLight.Set(shadow_x, shadow_y, dpr * kLightHeight);
|
|
|
|
ShadowUtils.drawShadow(
|
|
canvas,
|
|
path,
|
|
_zPlane,
|
|
_devLight,
|
|
dpr * kLightRadius,
|
|
_ambientColor,
|
|
_spotColor,
|
|
0
|
|
);
|
|
}
|
|
}
|
|
}
|