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20 行
691 B

using UnityEngine;
using UnityEngine.Video;
using Texture = Unity.UIWidgets.widgets.Texture;
namespace UIWidgetsSample {
public class VideoSampleComponent : MonoBehaviour {
public VideoClip videoClip;
public RenderTexture renderTexture;
void Start() {
var videoPlayer = this.gameObject.AddComponent<VideoPlayer>();
videoPlayer.clip = this.videoClip;
videoPlayer.targetTexture = this.renderTexture;
videoPlayer.isLooping = true;
videoPlayer.sendFrameReadyEvents = true;
videoPlayer.frameReady += (_, __) => Texture.textureFrameAvailable();
videoPlayer.Play();
}
}
}