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61 行
1.8 KiB

using System.Collections.Generic;
using Unity.UIWidgets.engine;
using Unity.UIWidgets.material;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;
using ui_ = Unity.UIWidgets.widgets.ui_;
namespace UIWidgetsSample {
public class MaterialSliderSample : UIWidgetsPanel {
protected override void main() {
ui_.runApp(new MaterialApp(
showPerformanceOverlay: false,
home: new MaterialSliderWidget()));
}
protected new void OnEnable() {
base.OnEnable();
}
}
public class MaterialSliderWidget : StatefulWidget {
public override State createState() {
return new MaterialSliderState();
}
}
public class MaterialSliderState : State<MaterialSliderWidget> {
float _value = 0.8f;
void onChanged(float value) {
this.setState(() => { this._value = value; });
}
public override Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text("Slider and Indicators")),
body: new Column(
children: new List<Widget> {
new Padding(
padding: EdgeInsets.only(top: 100.0f),
child: new Container(
child: new Slider(
divisions: 10,
min: 0.4f,
label: "Here",
value: this._value,
onChanged: this.onChanged))
)
}
)
);
}
}
}