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125 行
3.8 KiB

using System;
using System.Collections;
using System.IO;
using Unity.UIWidgets.foundation;
using UnityEngine;
namespace Unity.UIWidgets.ui {
public class GifCodec : Codec {
public static bool isGif(byte[] bytes) {
return bytes != null && bytes.Length >= 3 && bytes[0] == 'G' && bytes[1] == 'I' && bytes[2] == 'F';
}
public class FrameData {
public FrameInfo frameInfo;
public GifDecoder.GifFrame gifFrame;
}
volatile byte[] _bytes;
volatile int _width;
volatile int _height;
volatile int _frameCount;
volatile int _repetitionCount;
volatile bool _isDone;
volatile int _frameIndex;
volatile Texture2D _texture;
volatile FrameData _frameData;
volatile Image _image;
volatile GifDecoder _decoder;
volatile MemoryStream _stream;
IEnumerator _coroutine;
public GifCodec(byte[] bytes) {
D.assert(bytes != null);
D.assert(isGif(bytes));
this._frameCount = 0;
this._repetitionCount = 0;
this._isDone = false;
this._frameIndex = 0;
this._bytes = bytes;
this._coroutine = this._startDecoding();
this._decoder = new GifDecoder();
this._stream = new MemoryStream(this._bytes);
this._frameData = new FrameData() {
frameInfo = new FrameInfo()
};
}
IEnumerator _startDecoding() {
this._stream.Seek(0, SeekOrigin.Begin);
if (this._decoder.read(this._stream) != GifDecoder.STATUS_OK) {
throw new Exception("Failed to decode gif.");
}
this._width = this._decoder.frameWidth;
this._height = this._decoder.frameHeight;
if (this._texture == null) {
this._texture = new Texture2D(this._width, this._height, TextureFormat.BGRA32, false);
this._texture.hideFlags = HideFlags.HideAndDontSave;
this._image = new Image(this._texture, isDynamic: true);
this._frameData.frameInfo.image = this._image;
}
this._frameData.gifFrame = this._decoder.currentFrame;
D.assert(this._frameData.gifFrame != null);
int i = 0;
while (true) {
if (this._decoder.nextFrame() != GifDecoder.STATUS_OK) {
throw new Exception("Failed to decode gif.");
}
if (this._decoder.done) {
break;
}
i++;
yield return null;
}
D.assert(this._decoder.frameCount == i);
this._frameCount = this._decoder.frameCount;
this._repetitionCount = this._decoder.loopCount;
this._isDone = true;
}
public int frameCount {
get { return this._frameCount; }
}
public int repetitionCount {
get { return this._repetitionCount - 1; }
}
void _nextFrame() {
this._frameIndex++;
this._coroutine.MoveNext();
if (this._isDone && this._frameIndex >= this._frameCount) {
this._frameIndex = 0;
this._isDone = false;
this._coroutine = this._startDecoding();
this._coroutine.MoveNext();
}
}
public FrameInfo getNextFrame() {
this._nextFrame();
this._texture.LoadRawTextureData(this._frameData.gifFrame.bytes);
this._texture.Apply();
this._frameData.frameInfo.duration = TimeSpan.FromMilliseconds(this._frameData.gifFrame.delay);
return this._frameData.frameInfo;
}
public void Dispose() {
this._decoder.Dispose();
}
}
}