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49 行
1.4 KiB

using Unity.UIWidgets.foundation;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.flow {
public class TransformLayer : ContainerLayer {
Matrix3 _transform;
public Matrix3 transform {
set { this._transform = value; }
}
public override void preroll(PrerollContext context, Matrix3 matrix) {
var childMatrix = Matrix3.concat(matrix, this._transform);
var previousCullRect = context.cullRect;
Matrix3 inverseTransform = Matrix3.I();
if (this._transform.invert(inverseTransform)) {
context.cullRect = inverseTransform.mapRect(context.cullRect);
}
else {
context.cullRect = Rect.largest;
}
Rect childPaintBounds = Rect.zero;
this.prerollChildren(context, childMatrix, ref childPaintBounds);
childPaintBounds = this._transform.mapRect(childPaintBounds);
this.paintBounds = childPaintBounds;
context.cullRect = previousCullRect;
}
public override void paint(PaintContext context) {
D.assert(this.needsPainting);
var canvas = context.canvas;
canvas.save();
try {
canvas.concat(this._transform);
this.paintChildren(context);
}
finally {
canvas.restore();
}
}
}
}