您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 
 

47 行
1.5 KiB

using Unity.UIWidgets.foundation;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.flow {
public class PerformanceOverlayLayer : Layer {
public PerformanceOverlayLayer(int options) {
this._options = options;
}
readonly int _options;
public override void paint(PaintContext context) {
D.assert(this.needsPainting);
const int padding = 8;
const int fpsHeight = 20;
Canvas canvas = context.canvas;
canvas.save();
float x = this.paintBounds.left + padding;
float y = this.paintBounds.top + padding;
float width = this.paintBounds.width - padding * 2;
float height = this.paintBounds.height;
this._drawFPS(canvas, x, y);
if ((this._options & (int) PerformanceOverlayOption.drawFrameCost) == 1) {
context.frameTime.visualize(canvas,
Rect.fromLTWH(x, y + fpsHeight, width, height - padding - fpsHeight));
}
canvas.restore();
}
void _drawFPS(Canvas canvas, float x, float y) {
var pb = new ParagraphBuilder(new ParagraphStyle { });
pb.addText("FPS = " + Window.instance.getFPS());
var paragraph = pb.build();
paragraph.layout(new ParagraphConstraints(width: 300));
canvas.drawParagraph(paragraph, new Offset(x, y));
Paragraph.release(ref paragraph);
}
}
}