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79 行
2.9 KiB

using System.Collections.Generic;
using System.Linq;
using uiwidgets;
using Unity.UIWidgets.engine2;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.material;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;
using Color = Unity.UIWidgets.ui.Color;
using Material = Unity.UIWidgets.material.Material;
using TextStyle = Unity.UIWidgets.painting.TextStyle;
using ui_ = Unity.UIWidgets.widgets.ui_;
namespace UIWidgetsSample {
public class ReorderableListSample : UIWidgetsPanel {
protected override void main() {
ui_.runApp(new MaterialApp(
showPerformanceOverlay: false,
home: new MaterialReorderableListViewWidget()));
}
protected new void OnEnable() {
base.OnEnable();
}
}
class MaterialReorderableListViewWidget : StatefulWidget {
public MaterialReorderableListViewWidget(Key key = null) : base(key) {
}
public override State createState() {
return new MaterialReorderableListViewWidgetState();
}
}
class MaterialReorderableListViewWidgetState : State<MaterialReorderableListViewWidget> {
List<string> _list = new List<string> {"Apple", "Ball", "Cat", "Dog", "Elephant"};
public override Widget build(BuildContext context) {
return new Scaffold(
body: new ReorderableListView(
children: this._list.Select<string, Widget>((item) =>
{
return new ListTile(
Key.key(item),
title: new Text(item),
trailing: new Icon(Icons.menu));
}).ToList(),
onReorder: (int start, int current) =>
{
if (start < current) {
int end = current - 1;
string startItem = _list[start];
int i = 0;
int local = start;
do {
_list[local] = _list[++local];
i++;
} while (i < end - start);
_list[end] = startItem;
}
// dragging from bottom to top
else if (start > current) {
string startItem = _list[start];
for (int i = start; i > current; i--) {
_list[i] = _list[i - 1];
}
_list[current] = startItem;
}
setState(() => {});
}
)
);
}
}
}