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222 行
7.2 KiB
222 行
7.2 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Unity.UIWidgets.ui {
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class MeshKey : IEquatable<MeshKey> {
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public readonly long textBlobId;
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public readonly float scale;
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public MeshKey(long textBlobId, float scale) {
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this.textBlobId = textBlobId;
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this.scale = scale;
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}
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public bool Equals(MeshKey other) {
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if (ReferenceEquals(null, other)) {
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return false;
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}
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if (ReferenceEquals(this, other)) {
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return true;
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}
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return this.textBlobId == other.textBlobId && this.scale.Equals(other.scale);
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}
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public override bool Equals(object obj) {
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if (ReferenceEquals(null, obj)) {
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return false;
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}
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if (ReferenceEquals(this, obj)) {
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return true;
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}
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if (obj.GetType() != this.GetType()) {
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return false;
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}
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return this.Equals((MeshKey) obj);
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}
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public override int GetHashCode() {
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unchecked {
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return (this.textBlobId.GetHashCode() * 397) ^ this.scale.GetHashCode();
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}
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}
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public static bool operator ==(MeshKey left, MeshKey right) {
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return Equals(left, right);
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}
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public static bool operator !=(MeshKey left, MeshKey right) {
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return !Equals(left, right);
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}
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public override string ToString() {
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return $"{nameof(this.textBlobId)}: {this.textBlobId}, {nameof(this.scale)}: {this.scale}";
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}
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}
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class MeshInfo {
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public readonly MeshKey key;
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public readonly long textureVersion;
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public readonly uiMeshMesh mesh;
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long _timeToLive;
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public MeshInfo(MeshKey key, uiMeshMesh mesh, long textureVersion, int timeToLive = 5) {
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this.mesh = mesh;
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this.key = key;
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this.textureVersion = textureVersion;
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this.touch(timeToLive);
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}
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public long timeToLive {
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get { return this._timeToLive; }
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}
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public void touch(long timeTolive = 5) {
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this._timeToLive = timeTolive + TextBlobMesh.frameCount;
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}
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}
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class TextBlobMesh : PoolItem {
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static readonly Dictionary<MeshKey, MeshInfo> _meshes = new Dictionary<MeshKey, MeshInfo>();
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static long _frameCount = 0;
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public TextBlob textBlob;
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public float scale;
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public uiMatrix3 matrix;
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uiMeshMesh _mesh;
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bool _resolved;
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public TextBlobMesh() {
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}
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public override void clear() {
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this.textBlob = null;
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this.matrix = null;
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this._mesh?.dispose();
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this._mesh = null;
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this._resolved = false;
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}
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public static TextBlobMesh create(TextBlob textBlob, float scale, uiMatrix3 matrix) {
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TextBlobMesh newMesh = ItemPoolManager.alloc<TextBlobMesh>();
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newMesh.textBlob = textBlob;
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newMesh.scale = scale;
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newMesh.matrix = matrix;
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return newMesh;
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}
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public static long frameCount {
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get { return _frameCount; }
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}
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public static int meshCount {
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get { return _meshes.Count; }
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}
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public static void tickNextFrame() {
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_frameCount++;
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var keysToRemove = _meshes.Values.Where(info => info.timeToLive < _frameCount)
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.Select(info => info.key).ToList();
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foreach (var key in keysToRemove) {
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_meshes[key].mesh.dispose();
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_meshes.Remove(key);
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}
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}
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public uiMeshMesh resovleMesh() {
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if (this._resolved) {
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return this._mesh;
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}
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this._resolved = true;
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var style = this.textBlob.style;
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var fontInfo = FontManager.instance.getOrCreate(style.fontFamily, style.fontWeight, style.fontStyle);
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var key = new MeshKey(this.textBlob.instanceId, this.scale);
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_meshes.TryGetValue(key, out var meshInfo);
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if (meshInfo != null && meshInfo.textureVersion == fontInfo.textureVersion) {
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meshInfo.touch();
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this._mesh = meshInfo.mesh.transform(this.matrix);
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return this._mesh;
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}
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var font = fontInfo.font;
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var length = this.textBlob.textSize;
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var text = this.textBlob.text;
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var fontSizeToLoad = Mathf.CeilToInt(style.UnityFontSize * this.scale);
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var vertices = ItemPoolManager.alloc<uiList<Vector3>>();
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vertices.SetCapacity(length * 4);
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var triangles = ItemPoolManager.alloc<uiList<int>>();
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triangles.SetCapacity(length * 6);
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var uv = ItemPoolManager.alloc<uiList<Vector2>>();
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uv.SetCapacity(length * 4);
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for (int charIndex = 0; charIndex < length; ++charIndex) {
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var ch = text[charIndex + this.textBlob.textOffset];
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// first char as origin for mesh position
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var position = this.textBlob.positions[charIndex];
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if (LayoutUtils.isWordSpace(ch) || LayoutUtils.isLineEndSpace(ch) || ch == '\t') {
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continue;
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}
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if (fontSizeToLoad == 0) {
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continue;
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}
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font.getGlyphInfo(ch, out var glyphInfo, fontSizeToLoad, style.UnityFontStyle);
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var minX = glyphInfo.minX / this.scale;
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var maxX = glyphInfo.maxX / this.scale;
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var minY = -glyphInfo.maxY / this.scale;
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var maxY = -glyphInfo.minY / this.scale;
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var baseIndex = vertices.Count;
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vertices.Add(new Vector3((position.x + minX), (position.y + minY), 0));
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vertices.Add(new Vector3((position.x + maxX), (position.y + minY), 0));
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vertices.Add(new Vector3((position.x + maxX), (position.y + maxY), 0));
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vertices.Add(new Vector3((position.x + minX), (position.y + maxY), 0));
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triangles.Add(baseIndex);
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triangles.Add(baseIndex + 1);
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triangles.Add(baseIndex + 2);
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triangles.Add(baseIndex);
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triangles.Add(baseIndex + 2);
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triangles.Add(baseIndex + 3);
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uv.Add(glyphInfo.uvTopLeft);
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uv.Add(glyphInfo.uvTopRight);
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uv.Add(glyphInfo.uvBottomRight);
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uv.Add(glyphInfo.uvBottomLeft);
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}
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if (vertices.Count == 0) {
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this._mesh = null;
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vertices.dispose();
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uv.dispose();
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triangles.dispose();
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return null;
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}
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uiMeshMesh mesh = vertices.Count > 0 ? uiMeshMesh.create(null, vertices, triangles, uv) : null;
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_meshes[key] = new MeshInfo(key, mesh, fontInfo.textureVersion);
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this._mesh = mesh.transform(this.matrix);
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return this._mesh;
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}
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}
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}
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