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317 行
9.7 KiB

using System;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.material {
static class ToggleableUtils {
public static readonly TimeSpan _kToggleDuration = new TimeSpan(0, 0, 0, 0, 200);
public static readonly Animatable<float> _kRadialReactionRadiusTween =
new FloatTween(begin: 0.0f, end: Constants.kRadialReactionRadius);
}
public abstract class RenderToggleable : RenderConstrainedBox {
protected RenderToggleable(
bool? value = null,
bool tristate = false,
Color activeColor = null,
Color inactiveColor = null,
ValueChanged<bool?> onChanged = null,
BoxConstraints additionalConstraints = null,
TickerProvider vsync = null
) : base(additionalConstraints: additionalConstraints) {
D.assert(tristate || value != null);
D.assert(activeColor != null);
D.assert(inactiveColor != null);
D.assert(vsync != null);
_value = value;
_tristate = tristate;
_activeColor = activeColor;
_inactiveColor = inactiveColor;
_onChanged = onChanged;
_vsync = vsync;
_tap = new TapGestureRecognizer {
onTapDown = _handleTapDown,
onTap = _handleTap,
onTapUp = _handleTapUp,
onTapCancel = _handleTapCancel
};
_positionController = new AnimationController(
duration: ToggleableUtils._kToggleDuration,
value: value == false ? 0.0f : 1.0f,
vsync: vsync);
_position = new CurvedAnimation(
parent: _positionController,
curve: Curves.linear);
_position.addListener(markNeedsPaint);
_position.addStatusListener(_handlePositionStateChanged);
_reactionController = new AnimationController(
duration: Constants.kRadialReactionDuration,
vsync: vsync);
_reaction = new CurvedAnimation(
parent: _reactionController,
curve: Curves.fastOutSlowIn);
_reaction.addListener(markNeedsPaint);
}
protected AnimationController positionController {
get { return _positionController; }
}
AnimationController _positionController;
public CurvedAnimation position {
get { return _position; }
}
CurvedAnimation _position;
protected AnimationController reactionController {
get { return _reactionController; }
}
AnimationController _reactionController;
Animation<float> _reaction;
public TickerProvider vsync {
get { return _vsync; }
set {
D.assert(value != null);
if (value == _vsync) {
return;
}
_vsync = value;
positionController.resync(vsync);
reactionController.resync(vsync);
}
}
TickerProvider _vsync;
public virtual bool? value {
get { return _value; }
set {
D.assert(tristate || value != null);
if (value == _value) {
return;
}
_value = value;
_position.curve = Curves.easeIn;
_position.reverseCurve = Curves.easeOut;
if (tristate) {
switch (_positionController.status) {
case AnimationStatus.forward:
case AnimationStatus.completed: {
_positionController.reverse();
break;
}
default: {
_positionController.forward();
break;
}
}
}
else {
if (value == true) {
_positionController.forward();
}
else {
_positionController.reverse();
}
}
}
}
bool? _value;
public bool tristate {
get { return _tristate; }
set {
if (value == _tristate) {
return;
}
_tristate = value;
}
}
bool _tristate;
public Color activeColor {
get { return _activeColor; }
set {
D.assert(value != null);
if (value == _activeColor) {
return;
}
_activeColor = value;
markNeedsPaint();
}
}
Color _activeColor;
public Color inactiveColor {
get { return _inactiveColor; }
set {
D.assert(value != null);
if (value == _inactiveColor) {
return;
}
_inactiveColor = value;
markNeedsPaint();
}
}
Color _inactiveColor;
public ValueChanged<bool?> onChanged {
get { return _onChanged; }
set {
if (value == _onChanged) {
return;
}
bool wasInteractive = isInteractive;
_onChanged = value;
if (wasInteractive != isInteractive) {
markNeedsPaint();
}
}
}
ValueChanged<bool?> _onChanged;
public bool isInteractive {
get { return onChanged != null; }
}
TapGestureRecognizer _tap;
Offset _downPosition;
public override void attach(object owner) {
base.attach(owner);
if (value == false) {
_positionController.reverse();
}
else {
_positionController.forward();
}
if (isInteractive) {
switch (_reactionController.status) {
case AnimationStatus.forward: {
_reactionController.forward();
break;
}
case AnimationStatus.reverse: {
_reactionController.reverse();
break;
}
case AnimationStatus.dismissed:
case AnimationStatus.completed: {
break;
}
}
}
}
public override void detach() {
_positionController.stop();
_reactionController.stop();
base.detach();
}
void _handlePositionStateChanged(AnimationStatus status) {
if (isInteractive && !tristate) {
if (status == AnimationStatus.completed && _value == false) {
onChanged(true);
}
else if (status == AnimationStatus.dismissed && _value != false) {
onChanged(false);
}
}
}
void _handleTapDown(TapDownDetails details) {
if (isInteractive) {
_downPosition = globalToLocal(details.globalPosition);
_reactionController.forward();
}
}
void _handleTap() {
if (!isInteractive) {
return;
}
switch (value) {
case false:
onChanged(true);
break;
case true:
onChanged(tristate ? (bool?) null : false);
break;
default:
onChanged(false);
break;
}
}
void _handleTapUp(TapUpDetails details) {
_downPosition = null;
if (isInteractive) {
_reactionController.reverse();
}
}
void _handleTapCancel() {
_downPosition = null;
if (isInteractive) {
_reactionController.reverse();
}
}
protected override bool hitTestSelf(Offset position) {
return true;
}
public override void handleEvent(PointerEvent pEvent, HitTestEntry entry) {
D.assert(debugHandleEvent(pEvent, entry));
if (pEvent is PointerDownEvent && isInteractive) {
_tap.addPointer((PointerDownEvent) pEvent);
}
}
public void paintRadialReaction(Canvas canvas, Offset offset, Offset origin) {
if (!_reaction.isDismissed) {
Paint reactionPaint = new Paint {color = activeColor.withAlpha(Constants.kRadialReactionAlpha)};
Offset center = Offset.lerp(_downPosition ?? origin, origin, _reaction.value);
float radius = ToggleableUtils._kRadialReactionRadiusTween.evaluate(_reaction);
canvas.drawCircle(center + offset, radius, reactionPaint);
}
}
public override void debugFillProperties(DiagnosticPropertiesBuilder properties) {
base.debugFillProperties(properties);
properties.add(new FlagProperty("value", value: value, ifTrue: "checked", ifFalse: "unchecked",
showName: true));
properties.add(new FlagProperty("isInteractive", value: isInteractive, ifTrue: "enabled",
ifFalse: "disabled", defaultValue: true));
}
}
}