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50 行
1.2 KiB

using Unity.UIWidgets.foundation;
using Unity.UIWidgets.ui;
using UnityEngine;
using Rect = Unity.UIWidgets.ui.Rect;
namespace Unity.UIWidgets.flow {
public class TextureLayer : Layer {
Offset _offset = Offset.zero;
public Offset offset {
set { this._offset = value ?? Offset.zero; }
}
Size _size;
public Size size {
set { this._size = value; }
}
Texture _texture;
public Texture texture {
set { this._texture = value; }
}
bool _freeze = false;
public bool freeze {
set { this._freeze = value; }
}
public override void preroll(PrerollContext context, Matrix3 matrix) {
this.paintBounds = Rect.fromLTWH(
this._offset.dx, this._offset.dy, this._size.width, this._size.height);
}
public override void paint(PaintContext context) {
D.assert(this.needsPainting);
if (this._texture == null) {
return;
}
var image = new Image(this._texture, noDispose: true);
var canvas = context.canvas;
canvas.drawImageRect(image, this.paintBounds, new Paint());
}
}
}