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218 行
7.6 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using Unity.UIWidgets.foundation;
using UnityEngine;
namespace Unity.UIWidgets.ui {
class FontInfo {
public readonly Font font;
int _textureVersion;
public FontInfo(Font font) {
this.font = font;
this._textureVersion = 0;
}
public int textureVersion {
get { return this._textureVersion; }
}
public void onTextureRebuilt() {
this._textureVersion++;
}
}
class FontRef : IEquatable<FontRef> {
public readonly string familyName;
public readonly FontWeight fontWeight;
public readonly FontStyle fontStyle;
public FontRef(string familyName, FontWeight fontWeight, FontStyle fontStyle) {
this.familyName = familyName;
this.fontWeight = fontWeight;
this.fontStyle = fontStyle;
}
public bool Equals(FontRef other) {
if (ReferenceEquals(null, other)) {
return false;
}
if (ReferenceEquals(this, other)) {
return true;
}
return string.Equals(this.familyName, other.familyName) && this.fontWeight == other.fontWeight && this.fontStyle == other.fontStyle;
}
public override bool Equals(object obj) {
if (ReferenceEquals(null, obj)) {
return false;
}
if (ReferenceEquals(this, obj)) {
return true;
}
if (obj.GetType() != this.GetType()) {
return false;
}
return this.Equals((FontRef) obj);
}
public override int GetHashCode() {
unchecked {
var hashCode = (this.familyName != null ? this.familyName.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ (this.fontWeight != null ? this.fontWeight.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ (int) this.fontStyle;
return hashCode;
}
}
public static bool operator ==(FontRef left, FontRef right) {
return Equals(left, right);
}
public static bool operator !=(FontRef left, FontRef right) {
return !Equals(left, right);
}
public override string ToString() {
return $"{nameof(this.familyName)}: {this.familyName}, {nameof(this.fontWeight)}: {this.fontWeight}, {nameof(this.fontStyle)}: {this.fontStyle}";
}
}
public class FontManager {
readonly Dictionary<FontRef, FontInfo> _fonts = new Dictionary<FontRef, FontInfo>();
static readonly int defaultFontSize = 14;
public static readonly FontManager instance = new FontManager();
FontManager() {
Font.textureRebuilt += this.onFontTextureRebuilt;
}
public void addFont(Font font, string familyName,
FontWeight fontWeight = null, FontStyle fontStyle = FontStyle.normal) {
if (fontWeight == null) {
fontWeight = FontWeight.normal;
}
FontRef fontRef = new FontRef(familyName, fontWeight, fontStyle);
D.assert(font != null);
D.assert(font.dynamic, $"adding font which is not dynamic is not allowed {font.name}");
font.hideFlags = HideFlags.DontSave & ~HideFlags.DontSaveInBuild;
FontInfo current;
this._fonts.TryGetValue(fontRef, out current);
D.assert(current == null || current.font == font, $"font with key {fontRef} already exists");
var fontInfo = new FontInfo(font);
this._fonts[fontRef] = fontInfo;
}
internal FontInfo getOrCreate(string familyName, FontWeight fontWeight, FontStyle fontStyle) {
if (fontWeight == null) {
fontWeight = FontWeight.normal;
}
FontRef fontRef = new FontRef(familyName, fontWeight, fontStyle);
if (this._fonts.TryGetValue(fontRef, out var fontInfo)) {
return fontInfo;
}
// fallback to normal weight & style
if (fontWeight != FontWeight.normal || fontStyle != FontStyle.normal) {
fontInfo = this.getOrCreate(familyName, FontWeight.normal, FontStyle.normal);
if (fontInfo != null) {
return fontInfo;
}
}
var osFont = Font.CreateDynamicFontFromOSFont(familyName, defaultFontSize);
osFont.hideFlags = HideFlags.DontSave;
osFont.material.hideFlags = HideFlags.DontSave;
osFont.material.mainTexture.hideFlags = HideFlags.DontSave;
var newFont = new FontInfo(osFont);
fontRef = new FontRef(familyName, fontWeight, fontStyle);
this._fonts[fontRef] = newFont;
return newFont;
}
void onFontTextureRebuilt(Font font) {
var entry = this._fonts.Values.FirstOrDefault(f => f.font == font);
if (entry != null) {
entry.onTextureRebuilt();
}
}
}
class GlyphInfo {
public static GlyphInfo empty = new GlyphInfo(Rect.zero,0, 0, new Vector2(0, 0),
new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0));
public readonly Rect rect;
public readonly float advance;
public readonly float glyphHeight;
public readonly Vector2 uvTopLeft;
public readonly Vector2 uvTopRight;
public readonly Vector2 uvBottomLeft;
public readonly Vector2 uvBottomRight;
public GlyphInfo(CharacterInfo info) {
this.rect = Rect.fromLTRB(info.minX, -info.maxY, info.maxX, -info.minY);
this.advance = info.advance;
this.glyphHeight = info.glyphHeight;
this.uvTopLeft = info.uvTopLeft;
this.uvTopRight = info.uvTopRight;
this.uvBottomLeft = info.uvBottomLeft;
this.uvBottomRight = info.uvBottomRight;
}
public GlyphInfo(Rect rect, float advance, float glyphHeight,
Vector2 uvTopLeft, Vector2 uvTopRight, Vector2 uvBottomLeft, Vector2 uvBottomRight) {
this.rect = rect;
this.advance = advance;
this.glyphHeight = glyphHeight;
this.uvTopLeft = uvTopLeft;
this.uvTopRight = uvTopRight;
this.uvBottomLeft = uvBottomLeft;
this.uvBottomRight = uvBottomRight;
}
}
public static class FontExtension
{
internal static GlyphInfo getGlyphInfo(this Font font, char ch, int fontSize, UnityEngine.FontStyle fontStyle) {
if (fontSize <= 0) {
return GlyphInfo.empty;
}
CharacterInfo info;
bool success = font.GetCharacterInfo(ch, out info, fontSize, fontStyle);
if (!success) {
if (!char.IsControl(ch)) {
Debug.LogWarning($"character info not found from the given font: character '{ch}' (code{(int)ch}) font: ${font.name}");
}
return GlyphInfo.empty;
}
return new GlyphInfo(info);
}
internal static void RequestCharactersInTextureSafe(this Font font, string text, int fontSize,
UnityEngine.FontStyle fontStyle = UnityEngine.FontStyle.Normal) {
if (fontSize <= 0) {
return;
}
font.RequestCharactersInTexture(text, fontSize, fontStyle);
}
}
}