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181 行
5.4 KiB

using System;
using System.Runtime.InteropServices;
using Unity.UIWidgets.ui;
using UnityEngine;
namespace Unity.UIWidgets.engine {
[StructLayout(LayoutKind.Sequential)]
public struct viewMetrics {
public float insets_top;
public float insets_bottom;
public float insets_left;
public float insets_right;
public float padding_top;
public float padding_bottom;
public float padding_left;
public float padding_right;
}
public static class DisplayMetricsProvider {
public static Func<DisplayMetrics> provider = () => new PlayerDisplayMetrics();
}
public interface DisplayMetrics {
void OnEnable();
void OnGUI();
void Update();
float devicePixelRatio { get; }
viewMetrics viewMetrics { get; }
WindowPadding viewPadding { get; }
WindowPadding viewInsets { get; }
}
public class PlayerDisplayMetrics: DisplayMetrics {
float _devicePixelRatio = 0;
viewMetrics? _viewMetrics = null;
public void OnEnable() {
}
public void OnGUI() {
}
public void Update() {
//view metrics marks dirty
this._viewMetrics = null;
}
public float devicePixelRatio {
get {
if (this._devicePixelRatio > 0) {
return this._devicePixelRatio;
}
#if UNITY_ANDROID
this._devicePixelRatio = AndroidDevicePixelRatio();
#endif
#if UNITY_WEBGL
this._devicePixelRatio = UIWidgetsWebGLDevicePixelRatio();
#endif
#if UNITY_IOS
this._devicePixelRatio = IOSDeviceScaleFactor();
#endif
if (this._devicePixelRatio <= 0) {
this._devicePixelRatio = 1;
}
return this._devicePixelRatio;
}
}
public WindowPadding viewPadding {
get {
return new WindowPadding(this.viewMetrics.padding_left,
this.viewMetrics.padding_top,
this.viewMetrics.padding_right,
this.viewMetrics.padding_bottom);
}
}
public WindowPadding viewInsets {
get {
return new WindowPadding(this.viewMetrics.insets_left,
this.viewMetrics.insets_top,
this.viewMetrics.insets_right,
this.viewMetrics.insets_bottom);
}
}
public viewMetrics viewMetrics {
get {
if (this._viewMetrics != null) {
return this._viewMetrics.Value;
}
#if UNITY_ANDROID
this._viewMetrics = new viewMetrics {
insets_bottom = 0,
insets_left = 0,
insets_right = 0,
insets_top = 0,
padding_left = Screen.safeArea.x,
padding_top = Screen.safeArea.y,
padding_right = Screen.width - Screen.safeArea.width - Screen.safeArea.x,
padding_bottom = Screen.height - Screen.safeArea.height - Screen.safeArea.y
};
#elif UNITY_WEBGL
this._viewMetrics = new viewMetrics {
insets_bottom = 0,
insets_left = 0,
insets_right = 0,
insets_top = 0,
padding_left = 0,
padding_top = 0,
padding_right = 0,
padding_bottom = 0
};
#elif UNITY_IOS
viewMetrics metrics = IOSGetViewportPadding();
this._viewMetrics = metrics;
#else
this._viewMetrics = new viewMetrics {
insets_bottom = 0,
insets_left = 0,
insets_right = 0,
insets_top = 0,
padding_left = 0,
padding_top = 0,
padding_right = 0,
padding_bottom = 0
};
#endif
return this._viewMetrics.Value;
}
}
#if UNITY_ANDROID
static float AndroidDevicePixelRatio() {
using (
AndroidJavaClass unityPlayerClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer")
) {
using (
AndroidJavaObject metricsInstance = new AndroidJavaObject("android.util.DisplayMetrics"),
activityInstance = unityPlayerClass.GetStatic<AndroidJavaObject>("currentActivity"),
windowManagerInstance = activityInstance.Call<AndroidJavaObject>("getWindowManager"),
displayInstance = windowManagerInstance.Call<AndroidJavaObject>("getDefaultDisplay")
) {
displayInstance.Call("getMetrics", metricsInstance);
return metricsInstance.Get<float>("density");
}
}
}
#endif
#if UNITY_WEBGL
[DllImport("__Internal")]
static extern float UIWidgetsWebGLDevicePixelRatio();
#endif
#if UNITY_IOS
[DllImport("__Internal")]
static extern int IOSDeviceScaleFactor();
[DllImport("__Internal")]
static extern viewMetrics IOSGetViewportPadding();
#endif
}
}