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75 行
1.8 KiB

#pragma once
// Standard base includes, defines that indicate our current platform, etc.
#include <stddef.h>
// Which platform we are on?
// UNITY_WIN - Windows (regular win32)
// UNITY_OSX - Mac OS X
// UNITY_LINUX - Linux
// UNITY_IOS - iOS
// UNITY_TVOS - tvOS
// UNITY_ANDROID - Android
// UNITY_METRO - WSA or UWP
// UNITY_WEBGL - WebGL
#if _MSC_VER
#define UNITY_WIN 1
#elif defined(__APPLE__)
#if TARGET_OS_TV
#define UNITY_TVOS 1
#elif TARGET_OS_IOS
#define UNITY_IOS 1
#else
#define UNITY_OSX 1
#endif
#elif defined(__ANDROID__)
#define UNITY_ANDROID 1
#elif defined(UNITY_METRO) || defined(UNITY_LINUX) || defined(UNITY_WEBGL)
// these are defined externally
#elif defined(__EMSCRIPTEN__)
// this is already defined in Unity 5.6
#define UNITY_WEBGL 1
#else
#error "Unknown platform!"
#endif
// Which graphics device APIs we possibly support?
#if UNITY_METRO
#define SUPPORT_D3D11 1
#if WINDOWS_UWP
#define SUPPORT_D3D12 1
#endif
#elif UNITY_WIN
#define SUPPORT_D3D11 1 // comment this out if you don't have D3D11 header/library files
#define SUPPORT_D3D12 1 // comment this out if you don't have D3D12 header/library files
#define SUPPORT_OPENGL_UNIFIED 0
#define SUPPORT_OPENGL_CORE 0
#define SUPPORT_VULKAN 0 // Requires Vulkan SDK to be installed
#elif UNITY_IOS || UNITY_TVOS || UNITY_ANDROID || UNITY_WEBGL
#ifndef SUPPORT_OPENGL_ES
#define SUPPORT_OPENGL_ES 1
#endif
#define SUPPORT_OPENGL_UNIFIED SUPPORT_OPENGL_ES
#ifndef SUPPORT_VULKAN
#define SUPPORT_VULKAN 1
#endif
#elif UNITY_OSX || UNITY_LINUX
#define SUPPORT_OPENGL_UNIFIED 1
#define SUPPORT_OPENGL_CORE 1
#endif
#if UNITY_IOS || UNITY_TVOS || UNITY_OSX
#define SUPPORT_METAL 1
#endif
// COM-like Release macro
#ifndef SAFE_RELEASE
#define SAFE_RELEASE(a) if (a) { a->Release(); a = NULL; }
#endif