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81 行
2.2 KiB
81 行
2.2 KiB
using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.ui;
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namespace Unity.UIWidgets.rendering {
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public enum PerformanceOverlayOption {
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drawFPS, //default
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drawFrameCost
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}
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public class RenderPerformanceOverlay : RenderBox {
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public RenderPerformanceOverlay(
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int optionsMask = 0
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) {
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this._optionMask = optionsMask;
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}
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public int optionsMask {
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get { return this._optionMask; }
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set {
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if (value == this._optionMask) {
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return;
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}
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this._optionMask = value;
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this.markNeedsPaint();
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}
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}
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int _optionMask;
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protected override bool sizedByParent {
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get { return true; }
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}
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protected override bool alwaysNeedsCompositing {
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get { return true; }
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}
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protected override float computeMinIntrinsicWidth(float height) {
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return 0.0f;
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}
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protected override float computeMaxIntrinsicWidth(float height) {
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return 0.0f;
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}
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float _intrinsicHeight {
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get {
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const float kDefaultGraphHeight = 80.0f;
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float result = 20f;
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if ((this.optionsMask | (1 << (int) PerformanceOverlayOption.drawFrameCost)) > 0) {
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result += kDefaultGraphHeight;
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}
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return result;
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}
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}
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protected override float computeMinIntrinsicHeight(float width) {
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return this._intrinsicHeight;
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}
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protected internal override float computeMaxIntrinsicHeight(float width) {
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return this._intrinsicHeight;
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}
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protected override void performResize() {
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this.size = this.constraints.constrain(new Size(float.PositiveInfinity, this._intrinsicHeight));
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}
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public override void paint(PaintingContext context, Offset offset) {
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D.assert(this.needsCompositing);
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context.addLayer(new PerformanceOverlayLayer(
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overlayRect: Rect.fromLTWH(offset.dx, offset.dy, this.size.width, this.size.height),
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optionsMask: this.optionsMask
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));
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}
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}
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}
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