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53 行
2.3 KiB
53 行
2.3 KiB
using System;
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using UIWidgets.ui;
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using UnityEngine;
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using Rect = UIWidgets.ui.Rect;
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namespace UIWidgets.painting {
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public static class MatrixUtils {
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public static Offset transformPoint(Matrix4x4 transform, Offset point) {
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var position3 = new Vector3((float) point.dx, (float) point.dy, 0);
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var transformed3 = transform.MultiplyPoint(position3);
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return new Offset(transformed3.x, transformed3.y);
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}
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public static Rect transformRect(Matrix4x4 transform, Offset[] points, out bool isRect) {
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if (points == null || points.Length != 4) {
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throw new Exception("expected 4 points");
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}
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var topLeft = MatrixUtils.transformPoint(transform, points[0]);
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var topRight = MatrixUtils.transformPoint(transform, points[1]);
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var bottomLeft = MatrixUtils.transformPoint(transform, points[2]);
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var bottomRight = MatrixUtils.transformPoint(transform, points[3]);
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isRect = topLeft.dy == topRight.dy
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&& topRight.dx == bottomRight.dx
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&& bottomRight.dy == bottomLeft.dy
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&& bottomLeft.dx == topLeft.dx;
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var left = Math.Min(Math.Min(Math.Min(topLeft.dx, topRight.dx), bottomLeft.dx), bottomRight.dx);
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var right = Math.Max(Math.Max(Math.Max(topLeft.dx, topRight.dx), bottomLeft.dx), bottomRight.dx);
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var top = Math.Min(Math.Min(Math.Min(topLeft.dy, topRight.dy), bottomLeft.dy), bottomRight.dy);
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var bottom = Math.Max(Math.Max(Math.Max(topLeft.dy, topRight.dy), bottomLeft.dy), bottomRight.dy);
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return Rect.fromLTRB(left, top, right, bottom);
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}
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public static Rect transformRect(Matrix4x4 transform, Rect rect, out bool isRect) {
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return MatrixUtils.transformRect(transform,
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new[] {rect.topLeft, rect.topRight, rect.bottomLeft, rect.bottomRight},
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out isRect);
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}
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public static Rect transformRect(Matrix4x4 transform, Offset[] points) {
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bool isRect;
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return MatrixUtils.transformRect(transform, points, out isRect);
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}
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public static Rect transformRect(Matrix4x4 transform, Rect rect) {
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bool isRect;
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return MatrixUtils.transformRect(transform, rect, out isRect);
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}
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}
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}
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