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239 行
7.0 KiB

using UIWidgets.foundation;
using UIWidgets.ui;
using UnityEngine;
using Rect = UIWidgets.ui.Rect;
namespace UIWidgets.rendering {
public abstract class Layer : AbstractNode {
public new ContainerLayer parent {
get { return (ContainerLayer) base.parent; }
}
public Layer nextSibling {
get { return this._nextSibling; }
}
public Layer _nextSibling;
public Layer previousSibling {
get { return this._previousSibling; }
}
public Layer _previousSibling;
public virtual void remove() {
if (this.parent != null) {
this.parent._removeChild(this);
}
}
public void replaceWith(Layer newLayer) {
newLayer._nextSibling = this.nextSibling;
if (this._nextSibling != null) {
this._nextSibling._previousSibling = newLayer;
}
newLayer._previousSibling = this.previousSibling;
if (this._previousSibling != null) {
this._previousSibling._nextSibling = newLayer;
}
this.parent.adoptChild(newLayer);
if (this.parent.firstChild == this) {
this.parent._firstChild = newLayer;
}
if (this.parent.lastChild == this) {
this.parent._lastChild = newLayer;
}
this._nextSibling = null;
this._previousSibling = null;
this.parent.dropChild(this);
}
public abstract void addToScene(SceneBuilder builder, Offset layerOffset);
}
public class PictureLayer : Layer {
public Picture picture;
public override void addToScene(SceneBuilder builder, Offset layerOffset) {
builder.addPicture(layerOffset, this.picture);
}
}
public class ContainerLayer : Layer {
public Layer firstChild {
get { return this._firstChild; }
}
public Layer _firstChild;
public Layer lastChild {
get { return this._lastChild; }
}
public Layer _lastChild;
public override void attach(object owner) {
base.attach(owner);
var child = this.firstChild;
while (child != null) {
child.attach(owner);
child = child.nextSibling;
}
}
public override void detach() {
base.detach();
var child = this.firstChild;
while (child != null) {
child.detach();
child = child.nextSibling;
}
}
public void append(Layer child) {
this.adoptChild(child);
child._previousSibling = this.lastChild;
if (this.lastChild != null) {
this.lastChild._nextSibling = child;
}
this._lastChild = child;
if (this._firstChild == null) {
this._firstChild = child;
}
}
public void _removeChild(Layer child) {
if (child._previousSibling == null) {
this._firstChild = child.nextSibling;
} else {
child._previousSibling._nextSibling = child.nextSibling;
}
if (child._nextSibling == null) {
this._lastChild = child.previousSibling;
} else {
child._nextSibling._previousSibling = child.previousSibling;
}
child._nextSibling = null;
child._previousSibling = null;
this.dropChild(child);
}
public void removeAllChildren() {
Layer child = this.firstChild;
while (child != null) {
Layer next = child.nextSibling;
child._previousSibling = null;
child._nextSibling = null;
this.dropChild(child);
child = next;
}
this._firstChild = null;
this._lastChild = null;
}
public override void addToScene(SceneBuilder builder, Offset layerOffset) {
this.addChildrenToScene(builder, layerOffset);
}
public void addChildrenToScene(SceneBuilder builder, Offset childOffset) {
Layer child = this.firstChild;
while (child != null) {
child.addToScene(builder, childOffset);
child = child.nextSibling;
}
}
}
public class OffsetLayer : ContainerLayer {
public OffsetLayer(Offset offset = null) {
this.offset = offset ?? Offset.zero;
}
public Offset offset;
public override void addToScene(SceneBuilder builder, Offset layerOffset) {
this.addChildrenToScene(builder, this.offset + layerOffset);
}
}
public class ClipRectLayer : ContainerLayer {
public ClipRectLayer(Rect clipRect) {
this.clipRect = clipRect;
}
public Rect clipRect;
public override void addToScene(SceneBuilder builder, Offset layerOffset) {
builder.pushClipRect(this.clipRect.shift(layerOffset));
this.addChildrenToScene(builder, layerOffset);
builder.pop();
}
}
public class ClipRRectLayer : ContainerLayer {
public ClipRRectLayer(RRect clipRRect) {
this.clipRRect = clipRRect;
}
public RRect clipRRect;
public override void addToScene(SceneBuilder builder, Offset layerOffset) {
builder.pushClipRRect(this.clipRRect.shift(layerOffset));
this.addChildrenToScene(builder, layerOffset);
builder.pop();
}
}
public class TransformLayer : OffsetLayer {
public TransformLayer(Matrix4x4 transform, Offset offset = null) : base(offset) {
this._transform = transform;
}
public Matrix4x4 transform {
get { return this._transform; }
set { this._transform = value; }
}
public Matrix4x4 _transform;
public Matrix4x4 _lastEffectiveTransform;
public override void addToScene(SceneBuilder builder, Offset layerOffset) {
this._lastEffectiveTransform = this.transform;
var totalOffset = this.offset + layerOffset;
if (totalOffset != Offset.zero) {
this._lastEffectiveTransform =
Matrix4x4.Translate(totalOffset.toVector()) * this._lastEffectiveTransform;
}
builder.pushTransform(this._lastEffectiveTransform);
this.addChildrenToScene(builder, Offset.zero);
builder.pop();
}
}
public class OpacityLayer : ContainerLayer {
public OpacityLayer(int alpha) {
this.alpha = alpha;
}
public int alpha;
public override void addToScene(SceneBuilder builder, Offset layerOffset) {
builder.pushOpacity(this.alpha);
this.addChildrenToScene(builder, layerOffset);
builder.pop();
}
}
}