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50 行
1.2 KiB
50 行
1.2 KiB
using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.ui;
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using UnityEngine;
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using Rect = Unity.UIWidgets.ui.Rect;
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namespace Unity.UIWidgets.flow {
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public class TextureLayer : Layer {
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Offset _offset = Offset.zero;
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public Offset offset {
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set { this._offset = value ?? Offset.zero; }
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}
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Size _size;
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public Size size {
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set { this._size = value; }
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}
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Texture _texture;
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public Texture texture {
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set { this._texture = value; }
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}
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bool _freeze = false;
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public bool freeze {
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set { this._freeze = value; }
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}
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public override void preroll(PrerollContext context, Matrix3 matrix) {
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this.paintBounds = Rect.fromLTWH(
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this._offset.dx, this._offset.dy, this._size.width, this._size.height);
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}
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public override void paint(PaintContext context) {
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D.assert(this.needsPainting);
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if (this._texture == null) {
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return;
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}
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var image = new Image(this._texture, noDispose: true);
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var canvas = context.canvas;
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canvas.drawImageRect(image, this.paintBounds, new Paint());
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}
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}
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}
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