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192 行
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using System;
using System.Collections.Generic;
using System.Linq;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
namespace Unity.UIWidgets.widgets {
public class Viewport : MultiChildRenderObjectWidget {
public Viewport(
Key key = null,
AxisDirection axisDirection = AxisDirection.down,
AxisDirection? crossAxisDirection = null,
float anchor = 0.0f,
ViewportOffset offset = null,
Key center = null,
float? cacheExtent = null,
List<Widget> slivers = null
) : base(key: key, children: slivers) {
D.assert(offset != null);
D.assert(center == null || this.children.Count(child => child.key == center) == 1);
this.axisDirection = axisDirection;
this.crossAxisDirection = crossAxisDirection;
this.anchor = anchor;
this.offset = offset;
this.center = center;
this.cacheExtent = cacheExtent;
}
public readonly AxisDirection axisDirection;
public readonly AxisDirection? crossAxisDirection;
public readonly float anchor;
public readonly ViewportOffset offset;
public readonly Key center;
public readonly float? cacheExtent;
public static AxisDirection getDefaultCrossAxisDirection(BuildContext context, AxisDirection axisDirection) {
switch (axisDirection) {
case AxisDirection.up:
return AxisUtils.textDirectionToAxisDirection(Directionality.of(context));
case AxisDirection.right:
return AxisDirection.down;
case AxisDirection.down:
return AxisUtils.textDirectionToAxisDirection(Directionality.of(context));
case AxisDirection.left:
return AxisDirection.down;
}
throw new Exception("unknown axisDirection");
}
public override RenderObject createRenderObject(BuildContext context) {
return new RenderViewport(
axisDirection: this.axisDirection,
crossAxisDirection: this.crossAxisDirection ??
getDefaultCrossAxisDirection(context, this.axisDirection),
anchor: this.anchor,
offset: this.offset,
cacheExtent: this.cacheExtent ?? RenderViewportUtils.defaultCacheExtent
);
}
public override void updateRenderObject(BuildContext context, RenderObject renderObjectRaw) {
var renderObject = (RenderViewport) renderObjectRaw;
renderObject.axisDirection = this.axisDirection;
renderObject.crossAxisDirection = this.crossAxisDirection ??
getDefaultCrossAxisDirection(context, this.axisDirection);
renderObject.anchor = this.anchor;
renderObject.offset = this.offset;
renderObject.cacheExtent = this.cacheExtent ?? RenderViewportUtils.defaultCacheExtent;
}
public override Element createElement() {
return new _ViewportElement(this);
}
public override void debugFillProperties(DiagnosticPropertiesBuilder properties) {
base.debugFillProperties(properties);
properties.add(new EnumProperty<AxisDirection>("axisDirection", this.axisDirection));
properties.add(new EnumProperty<AxisDirection?>("crossAxisDirection", this.crossAxisDirection,
defaultValue: Diagnostics.kNullDefaultValue));
properties.add(new FloatProperty("anchor", this.anchor));
properties.add(new DiagnosticsProperty<ViewportOffset>("offset", this.offset));
if (this.center != null) {
properties.add(new DiagnosticsProperty<Key>("center", this.center));
}
else if (this.children.isNotEmpty() && this.children.First().key != null) {
properties.add(new DiagnosticsProperty<Key>("center", this.children.First().key, tooltip: "implicit"));
}
}
}
class _ViewportElement : MultiChildRenderObjectElement {
internal _ViewportElement(Viewport widget) : base(widget) {
}
public new Viewport widget {
get { return (Viewport) base.widget; }
}
public new RenderViewport renderObject {
get { return (RenderViewport) base.renderObject; }
}
public override void mount(Element parent, object newSlot) {
base.mount(parent, newSlot);
this._updateCenter();
}
public override void update(Widget newWidget) {
base.update(newWidget);
this._updateCenter();
}
void _updateCenter() {
if (this.widget.center != null) {
this.renderObject.center = (RenderSliver) this.children.Single(
element => element.widget.key == this.widget.center).renderObject;
}
else if (this.children.Any()) {
this.renderObject.center = (RenderSliver) this.children.First().renderObject;
}
else {
this.renderObject.center = null;
}
}
public override void debugVisitOnstageChildren(ElementVisitor visitor) {
this.children.Where(e => {
RenderSliver renderSliver = (RenderSliver) e.renderObject;
return renderSliver.geometry.visible;
}).ToList().ForEach(e => visitor(e));
}
}
public class ShrinkWrappingViewport : MultiChildRenderObjectWidget {
public ShrinkWrappingViewport(
Key key = null,
AxisDirection axisDirection = AxisDirection.down,
AxisDirection? crossAxisDirection = null,
ViewportOffset offset = null,
List<Widget> slivers = null
) : base(key: key, children: slivers) {
D.assert(offset != null);
this.axisDirection = axisDirection;
this.crossAxisDirection = crossAxisDirection;
this.offset = offset;
}
public readonly AxisDirection axisDirection;
public readonly AxisDirection? crossAxisDirection;
public readonly ViewportOffset offset;
public override RenderObject createRenderObject(BuildContext context) {
return new RenderShrinkWrappingViewport(
axisDirection: this.axisDirection,
crossAxisDirection: this.crossAxisDirection
?? Viewport.getDefaultCrossAxisDirection(context, this.axisDirection),
offset: this.offset
);
}
public override void updateRenderObject(BuildContext context, RenderObject renderObjectRaw) {
var renderObject = (RenderShrinkWrappingViewport) renderObjectRaw;
renderObject.axisDirection = this.axisDirection;
renderObject.crossAxisDirection = this.crossAxisDirection
?? Viewport.getDefaultCrossAxisDirection(context, this.axisDirection);
renderObject.offset = this.offset;
}
public override void debugFillProperties(DiagnosticPropertiesBuilder properties) {
base.debugFillProperties(properties);
properties.add(new EnumProperty<AxisDirection>("axisDirection", this.axisDirection));
properties.add(new EnumProperty<AxisDirection?>("crossAxisDirection", this.crossAxisDirection,
defaultValue: Diagnostics.kNullDefaultValue));
properties.add(new DiagnosticsProperty<ViewportOffset>("offset", this.offset));
}
}
}