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37 行
1.4 KiB
37 行
1.4 KiB
using Unity.UIWidgets.engine;
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using Unity.UIWidgets.engine2;
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using Unity.UIWidgets.foundation;
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using UnityEditor;
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using UnityEditor.UI;
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using UnityEngine;
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namespace Unity.UIWidgets.Editor {
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[CustomEditor(typeof(UIWidgetsPanel), true)]
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[CanEditMultipleObjects]
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public class UIWidgetsPanelEditor : RawImageEditor {
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public override void OnInspectorGUI() {
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base.OnInspectorGUI();
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var pixelRatioProperty = serializedObject.FindProperty("devicePixelRatioOverride");
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var antiAliasingProperty = serializedObject.FindProperty("hardwareAntiAliasing");
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EditorGUILayout.PropertyField(serializedObject.FindProperty("fonts"), true);
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EditorGUILayout.PropertyField(pixelRatioProperty);
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EditorGUILayout.PropertyField(antiAliasingProperty);
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EditorGUI.BeginChangeCheck();
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UIWidgetsPanel panel = (UIWidgetsPanel)target;
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serializedObject.ApplyModifiedProperties();
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}
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[MenuItem("UIWidgets/EnableDebug")]
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public static void ToggleDebugMode(){
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D.enableDebug = !D.enableDebug;
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}
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[MenuItem("UIWidgets/EnableDebug",true)]
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public static bool CurrentDebugModeState() {
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Menu.SetChecked("UIWidgets/EnableDebug", D.enableDebug );
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return true;
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}
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}
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}
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