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210 行
7.4 KiB

using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.widgets {
public abstract class CustomPainter : Listenable {
public CustomPainter(Listenable repaint = null) {
this._repaint = repaint;
}
readonly Listenable _repaint;
public void addListener(VoidCallback listener) {
this._repaint?.addListener(listener);
}
public void removeListener(VoidCallback listener) {
this._repaint?.removeListener(listener);
}
public abstract void paint(Canvas canvas, Size size);
public abstract bool shouldRepaint(CustomPainter oldDelegate);
public virtual bool hitTest(Offset position) {
return true;
}
public override string ToString() {
return $"{Diagnostics.describeIdentity(this)}({this._repaint?.ToString() ?? ""})";
}
}
public class RenderCustomPaint : RenderProxyBox {
public RenderCustomPaint(
CustomPainter painter = null,
CustomPainter foregroundPainter = null,
Size preferredSize = null,
bool isComplex = false,
bool willChange = false,
RenderBox child = null
) : base(child) {
preferredSize = preferredSize ?? Size.zero;
this.preferredSize = preferredSize;
this._painter = painter;
this._foregroundPainter = foregroundPainter;
this.isComplex = isComplex;
this.willChange = willChange;
}
CustomPainter _painter;
public CustomPainter painter {
get { return this._painter; }
set {
if (this._painter == value) {
return;
}
CustomPainter oldPainter = this._painter;
this._painter = value;
this._didUpdatePainter(this._painter, oldPainter);
}
}
CustomPainter _foregroundPainter;
public CustomPainter foregroundPainter {
get { return this._foregroundPainter; }
set {
if (this._foregroundPainter == value) {
return;
}
CustomPainter oldPainter = this._foregroundPainter;
this._foregroundPainter = value;
this._didUpdatePainter(this._foregroundPainter, oldPainter);
}
}
void _didUpdatePainter(CustomPainter newPainter, CustomPainter oldPainter) {
if (newPainter == null) {
D.assert(oldPainter != null);
this.markNeedsPaint();
}
else if (oldPainter == null ||
newPainter.GetType() != oldPainter.GetType() ||
newPainter.shouldRepaint(oldPainter)) {
this.markNeedsPaint();
}
if (this.attached) {
oldPainter?.removeListener(this.markNeedsPaint);
newPainter?.addListener(this.markNeedsPaint);
}
}
Size _preferredSize;
public Size preferredSize {
get { return this._preferredSize; }
set {
D.assert(value != null);
if (this.preferredSize == value) {
return;
}
this._preferredSize = value;
this.markNeedsLayout();
}
}
public bool isComplex;
public bool willChange;
public override void attach(object owner) {
base.attach(owner);
this._painter?.addListener(this.markNeedsPaint);
this._foregroundPainter?.addListener(this.markNeedsPaint);
}
public override void detach() {
this._painter?.removeListener(this.markNeedsPaint);
this._foregroundPainter?.removeListener(this.markNeedsPaint);
base.detach();
}
protected override bool hitTestChildren(HitTestResult result, Offset position) {
if (this._foregroundPainter != null && (this._foregroundPainter.hitTest(position))) {
return true;
}
return base.hitTestChildren(result, position: position);
}
protected override bool hitTestSelf(Offset position) {
return this._painter != null && this._painter.hitTest(position);
}
protected override void performResize() {
this.size = this.constraints.constrain(this.preferredSize);
}
void _paintWithPainter(Canvas canvas, Offset offset, CustomPainter painter) {
int debugPreviousCanvasSaveCount = 0;
canvas.save();
D.assert(() => {
debugPreviousCanvasSaveCount = canvas.getSaveCount();
return true;
});
if (offset != Offset.zero) {
canvas.translate(offset.dx, offset.dy);
}
painter.paint(canvas, this.size);
D.assert(() => {
int debugNewCanvasSaveCount = canvas.getSaveCount();
if (debugNewCanvasSaveCount > debugPreviousCanvasSaveCount) {
throw new UIWidgetsError(
$"{debugNewCanvasSaveCount - debugPreviousCanvasSaveCount} more " +
$"time{((debugNewCanvasSaveCount - debugPreviousCanvasSaveCount == 1) ? "" : "s")} " +
"than it called canvas.restore().\n" +
"This leaves the canvas in an inconsistent state and will probably result in a broken display.\n" +
"You must pair each call to save()/saveLayer() with a later matching call to restore()."
);
}
if (debugNewCanvasSaveCount < debugPreviousCanvasSaveCount) {
throw new UIWidgetsError(
$"The {painter} custom painter called canvas.restore() " +
$"{debugPreviousCanvasSaveCount - debugNewCanvasSaveCount} more " +
$"time{(debugPreviousCanvasSaveCount - debugNewCanvasSaveCount == 1 ? "" : "s")} " +
"than it called canvas.save() or canvas.saveLayer().\n" +
"This leaves the canvas in an inconsistent state and will result in a broken display.\n" +
"You should only call restore() if you first called save() or saveLayer()."
);
}
return debugNewCanvasSaveCount == debugPreviousCanvasSaveCount;
});
canvas.restore();
}
public override void paint(PaintingContext context, Offset offset) {
if (this._painter != null) {
this._paintWithPainter(context.canvas, offset, this._painter);
this._setRasterCacheHints(context);
}
base.paint(context, offset);
if (this._foregroundPainter != null) {
this._paintWithPainter(context.canvas, offset, this._foregroundPainter);
this._setRasterCacheHints(context);
}
}
void _setRasterCacheHints(PaintingContext context) {
if (this.isComplex) {
context.setIsComplexHint();
}
if (this.willChange) {
context.setWillChangeHint();
}
}
}
}