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114 行
4.1 KiB
114 行
4.1 KiB
using Unity.UIWidgets.material;
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using Unity.UIWidgets.ui;
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using UnityEditor;
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using UnityEngine;
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using Canvas = Unity.UIWidgets.ui.Canvas;
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using Rect = Unity.UIWidgets.ui.Rect;
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namespace Unity.UIWidgets.flow {
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static class InstrumentationUtils {
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public const int kMaxSamples = 120;
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public static float now() {
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#if UNITY_EDITOR
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return (float) EditorApplication.timeSinceStartup;
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#else
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return Time.realtimeSinceStartup;
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#endif
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}
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}
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public class Stopwatch {
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float _start;
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readonly float[] _laps;
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int _currentSample;
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public Stopwatch() {
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this._start = InstrumentationUtils.now();
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this._currentSample = 0;
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float delta = 0f;
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this._laps = new float[InstrumentationUtils.kMaxSamples];
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for (int i = 0; i < this._laps.Length; i++) {
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this._laps[i] = delta;
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}
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}
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public void start() {
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this._start = InstrumentationUtils.now();
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this._currentSample = (this._currentSample + 1) % InstrumentationUtils.kMaxSamples;
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}
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public void stop() {
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this._laps[this._currentSample] = InstrumentationUtils.now() - this._start;
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}
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public void setLapTime(float delta) {
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this._currentSample = (this._currentSample + 1) % InstrumentationUtils.kMaxSamples;
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this._laps[this._currentSample] = delta;
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}
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public float lastLap() {
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return this._laps[(this._currentSample - 1) % InstrumentationUtils.kMaxSamples];
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}
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public float maxDelta() {
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float maxDelta = 0f;
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for (int i = 0; i < this._laps.Length; i++) {
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if (maxDelta < this._laps[i]) {
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maxDelta = this._laps[i];
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}
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}
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return maxDelta;
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}
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public void visualize(Canvas canvas, Rect rect) {
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Paint paint = new Paint {color = Colors.blue};
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Paint paint2 = new Paint {color = Colors.red};
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Paint paint3 = new Paint {color = Colors.green};
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Paint paint4 = new Paint {color = Colors.white70};
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float[] costFrames = this._laps;
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int curFrame = (this._currentSample - 1) % InstrumentationUtils.kMaxSamples;
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float barWidth = Mathf.Max(1, rect.width / costFrames.Length);
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float perHeight = rect.height / 32.0f;
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canvas.drawRect(rect, paint4);
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canvas.drawRect(Rect.fromLTWH(rect.left, rect.top + perHeight * 16.0f, rect.width, 1), paint3);
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float cur_x = rect.left;
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Path barPath = new Path();
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for (var i = 0; i < costFrames.Length; i++) {
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if (costFrames[i] != 0) {
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float curHeight = Mathf.Min(perHeight * costFrames[i] * 1000, rect.height);
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Rect barRect = Rect.fromLTWH(cur_x, rect.top + rect.height - curHeight, barWidth, curHeight);
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barPath.addRect(barRect);
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}
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cur_x += barWidth;
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}
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canvas.drawPath(barPath, paint);
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if (curFrame >= 0 && curFrame < costFrames.Length) {
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if (costFrames[curFrame] != 0) {
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float curHeight = Mathf.Min(perHeight * costFrames[curFrame] * 1000, rect.height);
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Rect barRect = Rect.fromLTWH(rect.left + barWidth * curFrame, rect.top + rect.height - curHeight,
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barWidth, curHeight);
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canvas.drawRect(barRect, paint2);
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}
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var pb = new ParagraphBuilder(new ParagraphStyle { });
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pb.addText("Current Frame Cost: " + costFrames[curFrame] * 1000 + "ms" +
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" ; Max(in last 120 frames): " + this.maxDelta() * 1000 + "ms");
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var paragraph = pb.build();
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paragraph.layout(new ParagraphConstraints(width: 800));
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canvas.drawParagraph(paragraph, new Offset(rect.left, rect.top + rect.height - 12));
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Paragraph.release(ref paragraph);
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}
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}
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}
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}
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