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33 行
808 B

using UnityEngine;
namespace UIWidgets.ui {
public class Image {
public Image(byte[] raw = null, Texture2D texture = null) {
this.rawData = raw ?? new byte[0];
this._texture = texture;
}
public byte[] rawData;
public int height {
get { return texture != null ? texture.height : 0; }
}
public int width {
get { return texture != null ? texture.width : 0; }
}
public Texture2D texture {
get {
if (_texture == null && rawData.Length != 0) {
_texture = new Texture2D(2, 2);
_texture.LoadImage(rawData);
}
return _texture;
}
}
private Texture2D _texture;
}
}