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220 行
10 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using Unity.UIWidgets.editor;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.ui;
using UnityEditor;
using UnityEngine;
using Color = Unity.UIWidgets.ui.Color;
using FontStyle = Unity.UIWidgets.ui.FontStyle;
using TextStyle = Unity.UIWidgets.painting.TextStyle;
namespace UIWidgets.Tests {
public class Paragraph : EditorWindow {
readonly Func<RenderBox>[] _options;
readonly string[] _optionStrings;
int _selected;
Paragraph() {
this._options = new Func<RenderBox>[] {
this.text,
this.textHeight,
this.textOverflow,
this.textAlign,
this.textDecoration,
};
this._optionStrings = this._options.Select(x => x.Method.Name).ToArray();
this._selected = 0;
this.titleContent = new GUIContent("RenderParagraph");
}
WindowAdapter windowAdapter;
[NonSerialized] bool hasInvoked = false;
void OnGUI() {
var selected = EditorGUILayout.Popup("test case", this._selected, this._optionStrings);
if (selected != this._selected || !this.hasInvoked) {
this._selected = selected;
this.hasInvoked = true;
var renderBox = this._options[this._selected]();
this.windowAdapter.attachRootRenderBox(renderBox);
}
this.windowAdapter.OnGUI();
}
void Update() {
this.windowAdapter.Update();
}
void OnEnable() {
this.windowAdapter = new EditorWindowAdapter(this);
this.windowAdapter.OnEnable();
}
void OnDisable() {
this.windowAdapter.OnDisable();
this.windowAdapter = null;
}
RenderBox none() {
return null;
}
RenderBox box(RenderParagraph p, int width = 200, int height = 200) {
return new RenderConstrainedOverflowBox(
minWidth: width,
maxWidth: width,
minHeight: height,
maxHeight: height,
alignment: Alignment.center,
child: p
)
;
}
RenderBox flexItemBox(RenderParagraph p, int width = 200, int height = 150) {
return new RenderConstrainedBox(
additionalConstraints: new BoxConstraints(minWidth: width, maxWidth: width, minHeight: height,
maxHeight: height),
child: new RenderDecoratedBox(
decoration: new BoxDecoration(
color: new Color(0xFFFFFFFF),
borderRadius: BorderRadius.all(3),
border: Border.all(Color.fromARGB(255, 255, 0, 0), 1)
),
child: new RenderPadding(EdgeInsets.all(10), p
)
));
}
RenderBox text() {
return this.box(
new RenderParagraph(new TextSpan("", children:
new List<TextSpan>() {
new TextSpan("Real-time 3D revolutioni淡粉色的方式地方zes the animation pipeline ", null),
new TextSpan(style: new TextStyle(color: Color.fromARGB(255, 255, 0, 0)),
text: "for Disney Television Animation's “Baymax Dreams"),
new TextSpan(" Unity Widgets"),
new TextSpan(" Text"),
new TextSpan("Real-time 3D revolutionizes the animation pipeline "),
new TextSpan(style: new TextStyle(color: Color.fromARGB(125, 255, 0, 0)),
text: "Transparent Red Text\n\n"),
new TextSpan(style: new TextStyle(fontWeight: FontWeight.w700),
text: "Bold Text Test Bold Textfs Test: FontWeight.w70\n\n"),
new TextSpan(style: new TextStyle(fontStyle: FontStyle.italic),
text: "This is FontStyle.italic Text This is FontStyle.italic Text\n\n"),
new TextSpan(
style: new TextStyle(fontStyle: FontStyle.italic, fontWeight: FontWeight.w700),
text:
"This is FontStyle.italic And 发撒放豆腐sad 发生的 Bold Text This is FontStyle.italic And Bold Text\n\n"),
new TextSpan(style: new TextStyle(fontSize: 18),
text: "FontSize 18: Get a named matrix value from the shader."),
new TextSpan(style: new TextStyle(fontSize: 14),
text: "FontSize 14"),
})));
}
RenderBox textDecoration() {
return this.box(
new RenderParagraph(new TextSpan(style: new TextStyle(height: 1.2), text: "", children:
new List<TextSpan>() {
new TextSpan(style: new TextStyle(color: Color.fromARGB(255, 255, 0, 0),
decoration: TextDecoration.underline),
text: "Real-time 3D revolution\n"),
new TextSpan(style: new TextStyle(color: Color.fromARGB(255, 255, 0, 0),
decoration: TextDecoration.underline, decorationStyle: TextDecorationStyle.doubleLine),
text: "Double line Real-time 3D revolution\n"),
new TextSpan(style: new TextStyle(color: Color.fromARGB(255, 255, 0, 0),
decoration: TextDecoration.underline, fontSize: 24),
text: "Real-time 3D revolution\n"),
new TextSpan(style: new TextStyle(color: Color.fromARGB(255, 255, 0, 0),
decoration: TextDecoration.overline),
text: "Over line Real-time 3D revolution\n"),
new TextSpan(style: new TextStyle(color: Color.fromARGB(255, 255, 0, 0),
decoration: TextDecoration.overline, decorationStyle: TextDecorationStyle.doubleLine),
text: "Over line Real-time 3D revolution\n"),
new TextSpan(style: new TextStyle(color: Color.fromARGB(255, 255, 0, 0),
decoration: TextDecoration.lineThrough),
text: "Line through Real-time 3D revolution\n"),
new TextSpan(style: new TextStyle(color: Color.fromARGB(255, 255, 0, 0),
decoration: TextDecoration.lineThrough,
decorationColor: Color.fromARGB(255, 0, 255, 0)),
text: "Color Line through Real-time 3D revolution\n"),
})), width: 400);
}
RenderBox textAlign() {
var flexbox = new RenderFlex(
direction: Axis.vertical,
mainAxisAlignment: MainAxisAlignment.spaceAround,
crossAxisAlignment: CrossAxisAlignment.center);
var height = 120;
flexbox.add(this.flexItemBox(
new RenderParagraph(new TextSpan(EditorGUIUtility.pixelsPerPoint.ToString() +
"Align To Left\nMaterials define how light reacts with the " +
"surface of a model, and are an essential ingredient in making " +
"believable visuals. When you’ve created a "),
textAlign: TextAlign.left),
height: height
));
flexbox.add(this.flexItemBox(
new RenderParagraph(new TextSpan(EditorGUIUtility.pixelsPerPoint.ToString() +
"Align To Rgit\nMaterials define how light reacts with the " +
"surface of a model, and are an essential ingredient in making " +
"believable visuals. When you’ve created a "),
textAlign: TextAlign.right),
height: height
));
flexbox.add(this.flexItemBox(
new RenderParagraph(new TextSpan(EditorGUIUtility.pixelsPerPoint.ToString() +
"Align To Center\nMaterials define how light reacts with the " +
"surface of a model, and are an essential ingredient in making " +
"believable visuals. When you’ve created a "),
textAlign: TextAlign.center),
height: height
));
flexbox.add(this.flexItemBox(
new RenderParagraph(new TextSpan("Align To Justify\nMaterials define how light reacts with the " +
"surface of a model, and are an essential ingredient in making " +
"believable visuals. When you’ve created a "),
textAlign: TextAlign.justify),
height: height
));
return flexbox;
}
RenderBox textOverflow() {
return this.box(
new RenderParagraph(new TextSpan("", children:
new List<TextSpan>() {
new TextSpan(
"Real-time 3D revolutionizes:\n the animation pipeline.\n\n\nrevolutionizesn\n\nReal-time 3D revolutionizes the animation pipeline ",
null),
}), maxLines: 3), 200, 80);
}
RenderBox textHeight() {
var text =
"Hello UIWidgets. Real-time 3D revolutionize \nReal-time 3D revolutionize\nReal-time 3D revolutionize\n\n";
return this.box(
new RenderParagraph(new TextSpan(text: "", children:
new List<TextSpan>() {
new TextSpan(style: new TextStyle(height: 1),
text: "Height 1.0 Text:" + text),
new TextSpan(style: new TextStyle(height: 1.2),
text: "Height 1.2 Text:" + text),
new TextSpan(style: new TextStyle(height: 1.5),
text: "Height 1.5 Text:" + text),
})), width: 300, height: 300);
}
}
}