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34 行
980 B
34 行
980 B
using Unity.UIWidgets.ui;
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namespace Unity.UIWidgets.flow {
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public class TransformLayer : ContainerLayer {
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Matrix3 _tranform;
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public Matrix3 transform {
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set { this._tranform = value; }
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}
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public override void preroll(PrerollContext context, Matrix3 matrix) {
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var childMatrix = Matrix3.concat(this._tranform, matrix);
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Rect childPaintBounds = Rect.zero;
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this.prerollChildren(context, childMatrix, ref childPaintBounds);
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childPaintBounds = this._tranform.mapRect(childPaintBounds);
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this.paintBounds = childPaintBounds;
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}
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public override void paint(PaintContext context) {
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var canvas = context.canvas;
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canvas.save();
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try {
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canvas.concat(this._tranform);
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this.paintChildren(context);
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}
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finally {
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canvas.restore();
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}
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}
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}
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}
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