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61 行
1.8 KiB

using System;
using System.Collections.Generic;
using Unity.UIWidgets.async2;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.painting {
public class PaintingBinding : GestureBinding {
protected override void initInstances() {
base.initInstances();
instance = this;
_imageCache = createImageCache();
if (shaderWarmUp != null) {
shaderWarmUp.execute();
}
}
public new static PaintingBinding instance {
get { return (PaintingBinding) GestureBinding.instance; }
set { Window.instance._binding = value; }
}
public static ShaderWarmUp shaderWarmUp = new DefaultShaderWarmUp();
public ImageCache imageCache => _imageCache;
ImageCache _imageCache;
readonly _SystemFontsNotifier _systemFonts = new _SystemFontsNotifier();
public _SystemFontsNotifier systemFonts {
get { return _systemFonts; }
}
protected virtual ImageCache createImageCache() {
return new ImageCache();
}
}
public static partial class painting_ {
public static ImageCache imageCache => PaintingBinding.instance.imageCache;
}
public class _SystemFontsNotifier : Listenable {
HashSet<VoidCallback> _systemFontsCallbacks = new HashSet<VoidCallback>();
void notifyListeners () {
foreach (VoidCallback callback in _systemFontsCallbacks) {
callback();
}
}
public void addListener(VoidCallback listener) {
_systemFontsCallbacks.Add(listener);
}
public void removeListener(VoidCallback listener) {
_systemFontsCallbacks.Remove(listener);
}
}
}