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52 行
1.4 KiB
52 行
1.4 KiB
using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.ui;
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namespace Unity.UIWidgets.flow {
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public class OpacityLayer : ContainerLayer {
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Offset _offset;
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public Offset offset {
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set { _offset = value; }
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}
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int _alpha;
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public int alpha {
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set { _alpha = value; }
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}
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public override void preroll(PrerollContext context, Matrix3 matrix) {
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var childMatrix = new Matrix3(matrix);
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childMatrix.preTranslate(_offset.dx,
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_offset.dy); // TOOD: pre or post? https://github.com/flutter/engine/pull/7945
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base.preroll(context, childMatrix);
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var bounds = paintBounds.shift(_offset);
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paintBounds = bounds;
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}
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public override void paint(PaintContext context) {
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D.assert(needsPainting);
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var canvas = context.canvas;
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canvas.save();
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canvas.translate(_offset.dx, _offset.dy);
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canvas.alignToPixel();
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var saveLayerBounds = paintBounds.shift(-_offset).roundOut();
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var paint = new Paint {color = Color.fromARGB(_alpha, 255, 255, 255)};
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canvas.saveLayer(saveLayerBounds, paint);
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try {
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paintChildren(context);
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}
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finally {
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canvas.restore();
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canvas.restore();
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}
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}
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}
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}
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