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80 行
2.4 KiB

using System;
using Unity.UIWidgets.editor;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.flow {
public class CompositorContext {
public class ScopedFrame : IDisposable {
readonly CompositorContext _context;
readonly Canvas _canvas;
readonly bool _instrumentationEnabled;
public ScopedFrame(CompositorContext context, Canvas canvas, bool instrumentationEnabled) {
_context = context;
_canvas = canvas;
_instrumentationEnabled = instrumentationEnabled;
_context._beginFrame(this, _instrumentationEnabled);
}
public CompositorContext context() {
return _context;
}
public Canvas canvas() {
return _canvas;
}
public bool raster(LayerTree layerTree, bool ignoreRasterCache) {
layerTree.preroll(this, ignoreRasterCache);
layerTree.paint(this, ignoreRasterCache);
return true;
}
public void Dispose() {
_context._endFrame(this, _instrumentationEnabled);
}
}
readonly RasterCache _rasterCache;
readonly Stopwatch _frameTime;
public CompositorContext() {
_rasterCache = new RasterCache();
_frameTime = new Stopwatch();
}
public ScopedFrame acquireFrame(Canvas canvas, bool instrumentationEnabled) {
return new ScopedFrame(this, canvas, instrumentationEnabled);
}
public void onGrContextCreated(Surface surface) {
_rasterCache.clear();
_rasterCache.meshPool = surface.getMeshPool();
}
public void onGrContextDestroyed() {
_rasterCache.clear();
}
public RasterCache rasterCache() {
return _rasterCache;
}
public Stopwatch frameTime() {
return _frameTime;
}
void _beginFrame(ScopedFrame frame, bool enableInstrumentation) {
if (enableInstrumentation) {
_frameTime.start();
}
}
void _endFrame(ScopedFrame frame, bool enableInstrumentation) {
_rasterCache.sweepAfterFrame();
if (enableInstrumentation) {
_frameTime.stop();
}
}
}
}