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125 行
3.5 KiB

using System;
using System.Collections;
using System.IO;
using Unity.UIWidgets.foundation;
using UnityEngine;
namespace Unity.UIWidgets.uiOld{
public class GifCodec : Codec {
public static bool isGif(byte[] bytes) {
return bytes != null && bytes.Length >= 3 && bytes[0] == 'G' && bytes[1] == 'I' && bytes[2] == 'F';
}
public class FrameData {
public FrameInfo frameInfo;
public GifDecoder.GifFrame gifFrame;
}
volatile byte[] _bytes;
volatile int _width;
volatile int _height;
volatile int _frameCount;
volatile int _repetitionCount;
volatile bool _isDone;
volatile int _frameIndex;
volatile Texture2D _texture;
volatile FrameData _frameData;
volatile Image _image;
volatile GifDecoder _decoder;
volatile MemoryStream _stream;
IEnumerator _coroutine;
public GifCodec(byte[] bytes) {
D.assert(bytes != null);
D.assert(isGif(bytes));
_frameCount = 0;
_repetitionCount = 0;
_isDone = false;
_frameIndex = 0;
_bytes = bytes;
_coroutine = _startDecoding();
_decoder = new GifDecoder();
_stream = new MemoryStream(_bytes);
_frameData = new FrameData() {
frameInfo = new FrameInfo()
};
}
IEnumerator _startDecoding() {
_stream.Seek(0, SeekOrigin.Begin);
if (_decoder.read(_stream) != GifDecoder.STATUS_OK) {
throw new Exception("Failed to decode gif.");
}
_width = _decoder.frameWidth;
_height = _decoder.frameHeight;
if (_texture == null) {
_texture = new Texture2D(_width, _height, TextureFormat.BGRA32, false);
_texture.hideFlags = HideFlags.HideAndDontSave;
_image = new Image(_texture, isDynamic: true);
_frameData.frameInfo.image = _image;
}
_frameData.gifFrame = _decoder.currentFrame;
D.assert(_frameData.gifFrame != null);
int i = 0;
while (true) {
if (_decoder.nextFrame() != GifDecoder.STATUS_OK) {
throw new Exception("Failed to decode gif.");
}
if (_decoder.done) {
break;
}
i++;
yield return null;
}
D.assert(_decoder.frameCount == i);
_frameCount = _decoder.frameCount;
_repetitionCount = _decoder.loopCount;
_isDone = true;
}
public int frameCount {
get { return _frameCount; }
}
public int repetitionCount {
get { return _repetitionCount - 1; }
}
void _nextFrame() {
_frameIndex++;
_coroutine.MoveNext();
if (_isDone && _frameIndex >= _frameCount) {
_frameIndex = 0;
_isDone = false;
_coroutine = _startDecoding();
_coroutine.MoveNext();
}
}
public FrameInfo getNextFrame() {
_nextFrame();
_texture.LoadRawTextureData(_frameData.gifFrame.bytes);
_texture.Apply();
_frameData.frameInfo.duration = TimeSpan.FromMilliseconds(_frameData.gifFrame.delay);
return _frameData.frameInfo;
}
public void Dispose() {
_decoder.Dispose();
}
}
}