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700 行
21 KiB

using System;
using System.IO;
using System.Text;
namespace Unity.UIWidgets.uiOld{
// from https://github.com/avianbc/NGif/blob/master/Components/GifDecoder.cs
// https://gist.github.com/devunwired/4479231
// No DISPOSAL_PREVIOUS as its not actually widely used.
public class GifDecoder : IDisposable {
/**
* File read status: No errors.
*/
public const int STATUS_OK = 0;
/**
* File read status: Error decoding file (may be partially decoded)
*/
public const int STATUS_FORMAT_ERROR = 1;
/**
* File read status: Unable to open source.
*/
public const int STATUS_OPEN_ERROR = 2;
// max decoder pixel stack size
const int MAX_STACK_SIZE = 4096;
// input stream
Stream _inStream;
/**
* Global status code of GIF data parsing
*/
int _status;
// Global File Header values and parsing flags
volatile int _width; // full image width
volatile int _height; // full image height
bool _gctFlag; // global color table used
int _gctSize; // size of global color table
volatile int _loopCount = 1; // iterations; 0 = repeat forever
int[] _gct; // global color table
int[] _lct; // local color table
int[] _act; // active color table
int _bgIndex; // background color index
int _bgColor; // background color
int _lastBgColor; // previous bg color
int _pixelAspect; // pixel aspect ratio
bool _lctFlag; // local color table flag
bool _interlace; // interlace flag
int _lctSize; // local color table size
int _ix, _iy, _iw, _ih; // current image rectangle
int _lix, _liy, _liw, _lih; // last image rect
int[] _image; // current frame
byte[] _block = new byte[256]; // current data block
int _blockSize = 0; // block size
// last graphic control extension info
int _dispose = 0;
// 0=no action; 1=leave in place; 2=restore to bg; 3=restore to prev
int _lastDispose = 0;
bool _transparency = false; // use transparent color
int _delay = 0; // delay in milliseconds
int _transIndex; // transparent color index
// LZW decoder working arrays
short[] _prefix;
byte[] _suffix;
byte[] _pixelStack;
byte[] _pixels;
volatile GifFrame _currentFrame; // frames read from current file
volatile int _frameCount;
volatile bool _done;
public class GifFrame {
public byte[] bytes;
public int delay;
}
public int frameWidth {
get { return _width; }
}
public int frameHeight {
get { return _height; }
}
public GifFrame currentFrame {
get { return _currentFrame; }
}
public int frameCount {
get { return _frameCount; }
}
public int loopCount {
get { return _loopCount; }
}
public bool done {
get { return _done; }
}
void _setPixels() {
// fill in starting image contents based on last image's dispose code
if (_lastDispose > 0) {
var n = _frameCount - 1;
if (n > 0) {
if (_lastDispose == 2) {
// fill last image rect area with background color
var fillcolor = _transparency ? 0 : _lastBgColor;
for (var i = 0; i < _lih; i++) {
var line = i + _liy;
if (line >= _height) {
continue;
}
line = _height - line - 1;
var dx = line * _width + _lix;
var endx = dx + _liw;
while (dx < endx) {
_image[dx++] = fillcolor;
}
}
}
}
}
// copy each source line to the appropriate place in the destination
int pass = 1;
int inc = 8;
int iline = 0;
for (int i = 0; i < _ih; i++) {
int line = i;
if (_interlace) {
if (iline >= _ih) {
pass++;
switch (pass) {
case 2:
iline = 4;
break;
case 3:
iline = 2;
inc = 4;
break;
case 4:
iline = 1;
inc = 2;
break;
}
}
line = iline;
iline += inc;
}
line += _iy;
if (line >= _height) {
continue;
}
var sx = i * _iw;
line = _height - line - 1;
var dx = line * _width + _ix;
var endx = dx + _iw;
for (; dx < endx; dx++) {
var c = _act[_pixels[sx++] & 0xff];
if (c != 0) {
_image[dx] = c;
}
}
}
}
/**
* Reads GIF image from stream
*
* @param BufferedInputStream containing GIF file.
* @return read status code (0 = no errors)
*/
public int read(Stream inStream) {
_init();
if (inStream != null) {
_inStream = inStream;
_readHeader();
}
else {
_status = STATUS_OPEN_ERROR;
}
return _status;
}
public void Dispose() {
if (_inStream != null) {
_inStream.Dispose();
_inStream = null;
}
}
/**
* Decodes LZW image data into pixel array.
* Adapted from John Cristy's ImageMagick.
*/
void _decodeImageData() {
const int NullCode = -1;
int npix = _iw * _ih;
int available,
clear,
code_mask,
code_size,
end_of_information,
in_code,
old_code,
bits,
code,
count,
i,
datum,
data_size,
first,
top,
bi,
pi;
if ((_pixels == null) || (_pixels.Length < npix)) {
_pixels = new byte[npix]; // allocate new pixel array
}
if (_prefix == null) {
_prefix = new short[MAX_STACK_SIZE];
}
if (_suffix == null) {
_suffix = new byte[MAX_STACK_SIZE];
}
if (_pixelStack == null) {
_pixelStack = new byte[MAX_STACK_SIZE + 1];
}
// Initialize GIF data stream decoder.
data_size = _read();
clear = 1 << data_size;
end_of_information = clear + 1;
available = clear + 2;
old_code = NullCode;
code_size = data_size + 1;
code_mask = (1 << code_size) - 1;
for (code = 0; code < clear; code++) {
_prefix[code] = 0;
_suffix[code] = (byte) code;
}
// Decode GIF pixel stream.
datum = bits = count = first = top = pi = bi = 0;
for (i = 0; i < npix;) {
if (top == 0) {
if (bits < code_size) {
// Load bytes until there are enough bits for a code.
if (count == 0) {
// Read a new data block.
count = _readBlock();
if (count <= 0) {
break;
}
bi = 0;
}
datum += (_block[bi] & 0xff) << bits;
bits += 8;
bi++;
count--;
continue;
}
// Get the next code.
code = datum & code_mask;
datum >>= code_size;
bits -= code_size;
// Interpret the code
if ((code > available) || (code == end_of_information)) {
break;
}
if (code == clear) {
// Reset decoder.
code_size = data_size + 1;
code_mask = (1 << code_size) - 1;
available = clear + 2;
old_code = NullCode;
continue;
}
if (old_code == NullCode) {
_pixelStack[top++] = _suffix[code];
old_code = code;
first = code;
continue;
}
in_code = code;
if (code == available) {
_pixelStack[top++] = (byte) first;
code = old_code;
}
while (code > clear) {
_pixelStack[top++] = _suffix[code];
code = _prefix[code];
}
first = _suffix[code] & 0xff;
// Add a new string to the string table,
if (available >= MAX_STACK_SIZE) {
break;
}
_pixelStack[top++] = (byte) first;
_prefix[available] = (short) old_code;
_suffix[available] = (byte) first;
available++;
if (((available & code_mask) == 0)
&& (available < MAX_STACK_SIZE)) {
code_size++;
code_mask += available;
}
old_code = in_code;
}
// Pop a pixel off the pixel stack.
top--;
_pixels[pi++] = _pixelStack[top];
i++;
}
for (i = pi; i < npix; i++) {
_pixels[i] = 0; // clear missing pixels
}
}
/**
* Returns true if an error was encountered during reading/decoding
*/
bool _error() {
return _status != STATUS_OK;
}
/**
* Initializes or re-initializes reader
*/
void _init() {
_status = STATUS_OK;
_currentFrame = null;
_frameCount = 0;
_done = false;
_gct = null;
_lct = null;
}
/**
* Reads a single byte from the input stream.
*/
int _read() {
int curByte = 0;
try {
curByte = _inStream.ReadByte();
}
catch (IOException) {
_status = STATUS_FORMAT_ERROR;
}
return curByte;
}
/**
* Reads next variable length block from input.
*
* @return number of bytes stored in "buffer"
*/
int _readBlock() {
_blockSize = _read();
int n = 0;
if (_blockSize > 0) {
try {
int count = 0;
while (n < _blockSize) {
count = _inStream.Read(_block, n, _blockSize - n);
if (count == -1) {
break;
}
n += count;
}
}
catch (IOException) {
}
if (n < _blockSize) {
_status = STATUS_FORMAT_ERROR;
}
}
return n;
}
/**
* Reads color table as 256 RGB integer values
*
* @param ncolors int number of colors to read
* @return int array containing 256 colors (packed ARGB with full alpha)
*/
int[] _readColorTable(int ncolors) {
int nbytes = 3 * ncolors;
int[] tab = null;
byte[] c = new byte[nbytes];
int n = 0;
try {
n = _inStream.Read(c, 0, c.Length);
}
catch (IOException) {
}
if (n < nbytes) {
_status = STATUS_FORMAT_ERROR;
}
else {
tab = new int[256]; // max size to avoid bounds checks
int i = 0;
int j = 0;
while (i < ncolors) {
int r = c[j++] & 0xff;
int g = c[j++] & 0xff;
int b = c[j++] & 0xff;
tab[i++] = (int) (0xff000000 | ((uint) r << 16) | ((uint) g << 8) | (uint) b);
}
}
return tab;
}
/**
* Main file parser. Reads GIF content blocks.
*/
public int nextFrame() {
// read GIF file content blocks
bool done = false;
while (!(done || _error())) {
int code = _read();
switch (code) {
case 0x2C: // image separator
_readImage();
done = true;
break;
case 0x21: // extension
code = _read();
switch (code) {
case 0xf9: // graphics control extension
_readGraphicControlExt();
break;
case 0xff: // application extension
_readBlock();
var appBuilder = new StringBuilder();
for (int i = 0; i < 11; i++) {
appBuilder.Append((char) _block[i]);
}
string app = appBuilder.ToString();
if (app.Equals("NETSCAPE2.0")) {
_readNetscapeExt();
}
else {
_skip(); // don't care
}
break;
default: // uninteresting extension
_skip();
break;
}
break;
case 0x3b: // terminator
_done = true;
done = true;
break;
case 0x00: // bad byte, but keep going and see what happens
break;
default:
_status = STATUS_FORMAT_ERROR;
break;
}
}
return _status;
}
/**
* Reads Graphics Control Extension values
*/
void _readGraphicControlExt() {
_read(); // block size
int packed = _read(); // packed fields
_dispose = (packed & 0x1c) >> 2; // disposal method
if (_dispose == 0) {
_dispose = 1; // elect to keep old image if discretionary
}
_transparency = (packed & 1) != 0;
_delay = _readShort() * 10; // delay in milliseconds
_transIndex = _read(); // transparent color index
_read(); // block terminator
}
/**
* Reads GIF file header information.
*/
void _readHeader() {
var idBuilder = new StringBuilder();
for (int i = 0; i < 6; i++) {
idBuilder.Append((char) _read());
}
var id = idBuilder.ToString();
if (!id.StartsWith("GIF")) {
_status = STATUS_FORMAT_ERROR;
return;
}
_readLSD();
if (_gctFlag && !_error()) {
_gct = _readColorTable(_gctSize);
_bgColor = _gct[_bgIndex];
}
_currentFrame = new GifFrame {
bytes = new byte[_width * _height * sizeof(int)],
delay = 0
};
}
/**
* Reads next frame image
*/
void _readImage() {
_ix = _readShort(); // (sub)image position & size
_iy = _readShort();
_iw = _readShort();
_ih = _readShort();
int packed = _read();
_lctFlag = (packed & 0x80) != 0; // 1 - local color table flag
_interlace = (packed & 0x40) != 0; // 2 - interlace flag
// 3 - sort flag
// 4-5 - reserved
_lctSize = 2 << (packed & 7); // 6-8 - local color table size
if (_lctFlag) {
_lct = _readColorTable(_lctSize); // read table
_act = _lct; // make local table active
}
else {
_act = _gct; // make global table active
if (_bgIndex == _transIndex) {
_bgColor = 0;
}
}
int save = 0;
if (_transparency) {
save = _act[_transIndex];
_act[_transIndex] = 0; // set transparent color if specified
}
if (_act == null) {
_status = STATUS_FORMAT_ERROR; // no color table defined
}
if (_error()) {
return;
}
_decodeImageData(); // decode pixel data
_skip();
if (_error()) {
return;
}
// create new image to receive frame data
// image =
// new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB_PRE);
_image = _image ?? new int[_width * _height];
_setPixels(); // transfer pixel data to image
Buffer.BlockCopy(_image, 0, _currentFrame.bytes, 0, _currentFrame.bytes.Length);
_currentFrame.delay = _delay;
_frameCount++;
if (_transparency) {
_act[_transIndex] = save;
}
_resetFrame();
}
/**
* Reads Logical Screen Descriptor
*/
void _readLSD() {
// logical screen size
_width = _readShort();
_height = _readShort();
// packed fields
int packed = _read();
_gctFlag = (packed & 0x80) != 0; // 1 : global color table flag
// 2-4 : color resolution
// 5 : gct sort flag
_gctSize = 2 << (packed & 7); // 6-8 : gct size
_bgIndex = _read(); // background color index
_pixelAspect = _read(); // pixel aspect ratio
}
/**
* Reads Netscape extenstion to obtain iteration count
*/
void _readNetscapeExt() {
do {
_readBlock();
if (_block[0] == 1) {
// loop count sub-block
int b1 = _block[1] & 0xff;
int b2 = _block[2] & 0xff;
_loopCount = (b2 << 8) | b1;
}
} while (_blockSize > 0 && !_error());
}
/**
* Reads next 16-bit value, LSB first
*/
int _readShort() {
// read 16-bit value, LSB first
return _read() | (_read() << 8);
}
/**
* Resets frame state for reading next image.
*/
void _resetFrame() {
_lastDispose = _dispose;
_lix = _ix;
_liy = _iy;
_liw = _iw;
_lih = _ih;
_lastBgColor = _bgColor;
_lct = null;
}
/**
* Skips variable length blocks up to and including
* next zero length block.
*/
void _skip() {
do {
_readBlock();
} while ((_blockSize > 0) && !_error());
}
}
}