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33 行
1.1 KiB

using Unity.UIWidgets.foundation;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.widgets {
public class Texture : LeafRenderObjectWidget {
// TODO: check whether following is needed
// public static void textureFrameAvailable(Window instance = null) {
// if (instance == null) {
// WindowAdapter.windowAdapters.ForEach(w => w.scheduleFrame(false));
// } else {
// instance.scheduleFrame(false);
// }
// }
public Texture(
Key key = null,
int? textureId = null) : base(key: key) {
D.assert(textureId != null);
this.textureId = textureId.Value;
}
public readonly int textureId;
public override RenderObject createRenderObject(BuildContext context) {
return new TextureBox(textureId: textureId);
}
public override void updateRenderObject(BuildContext context, RenderObject renderObject) {
((TextureBox) renderObject).textureId = textureId;
}
}
}