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41 行
1.1 KiB

using UIWidgets.ui;
using UnityEngine;
namespace UIWidgets.flow {
public class PictureLayer : Layer {
private Offset _offset;
public Offset offset {
set { this._offset = value; }
}
private Picture _picture;
public Picture picture {
set { this._picture = value; }
}
public override void preroll(PrerollContext context, Matrix4x4 matrix) {
var bounds = this._picture.paintBounds.shift(this._offset);
this.paintBounds = bounds;
}
public override void paint(PaintContext context) {
var canvas = context.canvas;
if (this._offset == Offset.zero) {
canvas.drawPicture(this._picture);
return;
}
canvas.save();
try {
canvas.concat(Matrix4x4.Translate(new Vector2((float) this._offset.dx, (float) this._offset.dy)));
canvas.drawPicture(this._picture);
}
finally {
canvas.restore();
}
}
}
}