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37 行
1.1 KiB

using UIWidgets.ui;
using UnityEngine;
using Rect = UIWidgets.ui.Rect;
using Color = UIWidgets.ui.Color;
namespace UIWidgets.flow {
public class ClipRectLayer : ContainerLayer {
private Rect _clipRect;
public Rect clipRect {
set { this._clipRect = value; }
}
public override void preroll(PrerollContext context, Matrix4x4 matrix) {
var childPaintBounds = Rect.zero;
this.prerollChildren(context, matrix, ref childPaintBounds);
childPaintBounds = childPaintBounds.intersect(this._clipRect);
if (!childPaintBounds.isEmpty) {
this.paintBounds = childPaintBounds;
}
}
public override void paint(PaintContext context) {
var canvas = context.canvas;
var paint = new Paint {color = new Color(0xFFFFFFFF)};
canvas.saveLayer(this.paintBounds, paint);
try {
this.paintChildren(context);
}
finally {
canvas.restore();
}
}
}
}