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108 行
3.2 KiB

using System;
using System.Collections.Generic;
using RSG;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
namespace Unity.UIWidgets.rendering {
public enum ScrollDirection {
idle,
forward,
reverse,
}
public static class ScrollDirectionUtils {
public static ScrollDirection flipScrollDirection(ScrollDirection direction) {
switch (direction) {
case ScrollDirection.idle:
return ScrollDirection.idle;
case ScrollDirection.forward:
return ScrollDirection.reverse;
case ScrollDirection.reverse:
return ScrollDirection.forward;
}
D.assert(false);
return default(ScrollDirection);
}
}
public abstract class ViewportOffset : ChangeNotifier {
protected ViewportOffset() {
}
public static ViewportOffset @fixed(float value) {
return new _FixedViewportOffset(value);
}
public static ViewportOffset zero() {
return _FixedViewportOffset.zero();
}
public abstract float pixels { get; }
public abstract bool applyViewportDimension(float viewportDimension);
public abstract bool applyContentDimensions(float minScrollExtent, float maxScrollExtent);
public abstract void correctBy(float correction);
public abstract void jumpTo(float pixels);
public abstract IPromise animateTo(float to, TimeSpan duration, Curve curve);
public abstract ScrollDirection userScrollDirection { get; }
public abstract bool allowImplicitScrolling { get; }
public override string ToString() {
var description = new List<string>();
this.debugFillDescription(description);
return Diagnostics.describeIdentity(this) + "(" + string.Join(", ", description.ToArray()) + ")";
}
protected virtual void debugFillDescription(List<string> description) {
description.Add("offset: " + this.pixels.ToString("F1"));
}
}
class _FixedViewportOffset : ViewportOffset {
internal _FixedViewportOffset(float _pixels) {
this._pixels = _pixels;
}
internal new static _FixedViewportOffset zero() {
return new _FixedViewportOffset(0.0f);
}
float _pixels;
public override float pixels {
get { return this._pixels; }
}
public override bool applyViewportDimension(float viewportDimension) {
return true;
}
public override bool applyContentDimensions(float minScrollExtent, float maxScrollExtent) {
return true;
}
public override void correctBy(float correction) {
this._pixels += correction;
}
public override void jumpTo(float pixels) {
}
public override IPromise animateTo(float to, TimeSpan duration, Curve curve) {
return Promise.Resolved();
}
public override ScrollDirection userScrollDirection {
get { return ScrollDirection.idle; }
}
public override bool allowImplicitScrolling {
get { return false; }
}
}
}