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224 行
7.7 KiB
224 行
7.7 KiB
using System;
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using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.ui;
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namespace Unity.UIWidgets.painting {
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public class Border : IEquatable<Border> {
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public Border(
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BorderSide top = null,
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BorderSide right = null,
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BorderSide bottom = null,
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BorderSide left = null
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) {
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this.top = top ?? BorderSide.none;
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this.right = right ?? BorderSide.none;
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this.bottom = bottom ?? BorderSide.none;
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this.left = left ?? BorderSide.none;
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}
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public readonly BorderSide top;
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public readonly BorderSide right;
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public readonly BorderSide bottom;
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public readonly BorderSide left;
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public static Border all(
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Color color = null,
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double width = 1.0
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) {
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BorderSide side = new BorderSide(color: color, width: width);
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return new Border(top: side, right: side, bottom: side, left: side);
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}
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public static Border merge(Border a, Border b) {
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return new Border(
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top: BorderSide.merge(a.top, b.top),
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right: BorderSide.merge(a.right, b.right),
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bottom: BorderSide.merge(a.bottom, b.bottom),
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left: BorderSide.merge(a.left, b.left)
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);
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}
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public EdgeInsets dimensions {
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get {
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return EdgeInsets.fromLTRB(
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this.left.width,
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this.top.width,
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this.right.width,
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this.bottom.width);
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}
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}
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public bool isSameColor {
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get {
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Color topColor = this.top.color;
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return this.right.color == topColor
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&& this.bottom.color == topColor
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&& this.left.color == topColor;
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}
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}
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public bool isSameWidth {
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get {
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var topWidth = this.top.width;
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return this.right.width == topWidth
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&& this.bottom.width == topWidth
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&& this.left.width == topWidth;
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}
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}
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public Border add(Border other) {
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if (BorderSide.canMerge(this.top, other.top) &&
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BorderSide.canMerge(this.right, other.right) &&
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BorderSide.canMerge(this.bottom, other.bottom) &&
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BorderSide.canMerge(this.left, other.left)) {
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return merge(this, other);
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}
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return null;
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}
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public void paint(Canvas canvas, Rect rect, BorderRadius borderRadius = null) {
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if (this.isSameColor && this.isSameWidth) {
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if (borderRadius == null) {
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var width = this.top.width;
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var paint = new Paint {
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color = this.top.color,
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strokeWidth = width,
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style = PaintingStyle.stroke
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};
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canvas.drawRect(rect.deflate(width / 2), paint);
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return;
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}
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var outer = borderRadius.toRRect(rect);
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if (this.top.width == 0) {
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var paint = new Paint {
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color = this.top.color,
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style = PaintingStyle.stroke
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};
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canvas.drawRRect(outer, paint);
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return;
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}
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{
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var inner = outer.deflate(this.top.width);
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var paint = new Paint {
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color = this.top.color,
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};
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canvas.drawDRRect(outer, inner, paint);
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}
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return;
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}
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D.assert(borderRadius == null, "A borderRadius can only be given for uniform borders.");
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{
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var paint = new Paint {
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color = this.top.color,
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};
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var path = new Path();
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path.moveTo(rect.left, rect.top);
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path.lineTo(rect.right, rect.top);
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if (this.top.width == 0) {
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paint.style = PaintingStyle.stroke;
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} else {
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path.lineTo(rect.right - this.right.width, rect.top + this.top.width);
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path.lineTo(rect.left + this.right.width, rect.top + this.top.width);
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}
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canvas.drawPath(path, paint);
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}
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{
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var paint = new Paint {
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color = this.right.color,
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};
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var path = new Path();
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path.moveTo(rect.right, rect.top);
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path.lineTo(rect.right, rect.bottom);
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if (this.right.width == 0) {
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paint.style = PaintingStyle.stroke;
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} else {
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path.lineTo(rect.right - this.right.width, rect.bottom - this.bottom.width);
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path.lineTo(rect.right - this.right.width, rect.top + this.top.width);
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}
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canvas.drawPath(path, paint);
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}
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{
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var paint = new Paint {
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color = this.bottom.color,
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};
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var path = new Path();
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path.moveTo(rect.right, rect.bottom);
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path.lineTo(rect.left, rect.bottom);
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if (this.bottom.width == 0) {
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paint.style = PaintingStyle.stroke;
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} else {
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path.lineTo(rect.left + this.left.width, rect.bottom - this.bottom.width);
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path.lineTo(rect.right - this.right.width, rect.bottom - this.bottom.width);
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}
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canvas.drawPath(path, paint);
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}
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{
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var paint = new Paint {
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color = this.left.color,
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};
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var path = new Path();
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path.moveTo(rect.left, rect.bottom);
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path.lineTo(rect.left, rect.top);
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if (this.left.width == 0) {
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paint.style = PaintingStyle.stroke;
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} else {
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path.lineTo(rect.left + this.left.width, rect.top + this.top.width);
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path.lineTo(rect.left + this.left.width, rect.bottom - this.bottom.width);
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}
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canvas.drawPath(path, paint);
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}
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}
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public bool Equals(Border other) {
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if (ReferenceEquals(null, other)) {
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return false;
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}
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if (ReferenceEquals(this, other)) {
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return true;
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}
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return Equals(this.top, other.top)
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&& Equals(this.right, other.right)
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&& Equals(this.bottom, other.bottom)
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&& Equals(this.left, other.left);
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}
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public override bool Equals(object obj) {
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if (ReferenceEquals(null, obj)) {
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return false;
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}
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if (ReferenceEquals(this, obj)) {
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return true;
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}
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if (obj.GetType() != this.GetType()) {
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return false;
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}
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return this.Equals((Border) obj);
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}
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public override int GetHashCode() {
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unchecked {
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var hashCode = (this.top != null ? this.top.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ (this.right != null ? this.right.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ (this.bottom != null ? this.bottom.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ (this.left != null ? this.left.GetHashCode() : 0);
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return hashCode;
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}
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}
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}
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}
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