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326 行
9.4 KiB
326 行
9.4 KiB
using System;
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using System.Collections.Generic;
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using Unity.UIWidgets.async;
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using Unity.UIWidgets.editor;
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using Unity.UIWidgets.foundation;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace Unity.UIWidgets.ui {
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public delegate void VoidCallback();
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public delegate void FrameCallback(TimeSpan duration);
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public delegate void PointerDataPacketCallback(PointerDataPacket packet);
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public class WindowPadding {
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public WindowPadding(float left, float top, float right, float bottom) {
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this.left = left;
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this.top = top;
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this.right = right;
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this.bottom = bottom;
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}
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public readonly float left;
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public readonly float top;
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public readonly float right;
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public readonly float bottom;
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public static WindowPadding zero = new WindowPadding(left: 0.0f, top: 0.0f, right: 0.0f, bottom: 0.0f);
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public override string ToString() {
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return $"{this.GetType()}(left: {this.left}, top: {this.top}, right: {this.right}, bottom: {this.bottom})";
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}
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}
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public class Locale : IEquatable<Locale> {
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public Locale(string languageCode, string countryCode = null) {
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D.assert(languageCode != null);
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this._languageCode = languageCode;
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this._countryCode = countryCode;
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}
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readonly string _languageCode;
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public string languageCode {
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get { return this._languageCode; }
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}
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readonly string _countryCode;
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public string countryCode {
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get { return this._countryCode; }
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}
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public bool Equals(Locale other) {
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if (ReferenceEquals(null, other)) {
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return false;
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}
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if (ReferenceEquals(this, other)) {
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return true;
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}
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return string.Equals(this._languageCode, other._languageCode) &&
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string.Equals(this._countryCode, other._countryCode);
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}
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public override bool Equals(object obj) {
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if (ReferenceEquals(null, obj)) {
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return false;
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}
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if (ReferenceEquals(this, obj)) {
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return true;
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}
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if (obj.GetType() != this.GetType()) {
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return false;
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}
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return this.Equals((Locale) obj);
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}
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public override int GetHashCode() {
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unchecked {
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return ((this._languageCode != null ? this._languageCode.GetHashCode() : 0) * 397) ^
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(this._countryCode != null ? this._countryCode.GetHashCode() : 0);
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}
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}
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public static bool operator ==(Locale left, Locale right) {
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return Equals(left, right);
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}
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public static bool operator !=(Locale left, Locale right) {
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return !Equals(left, right);
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}
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public override string ToString() {
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if (this.countryCode == null) {
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return this.languageCode;
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}
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return $"{this.languageCode}_{this.countryCode}";
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}
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}
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public abstract class Window {
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public static Window instance {
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get {
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D.assert(_instance != null,
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() => "Window.instance is null. " +
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"This usually happens when there is a callback from outside of UIWidgets. " +
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"Try to use \"using (WindowProvider.of(BuildContext).getScope()) { ... }\" to wrap your code.");
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return _instance;
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}
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set {
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if (value == null) {
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D.assert(_instance != null, () => "Window.instance is already cleared.");
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_instance = null;
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}
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else {
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D.assert(_instance == null, () => "Window.instance is already assigned.");
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_instance = value;
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}
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}
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}
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public static bool hasInstance {
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get { return _instance != null; }
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}
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internal static Window _instance;
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public const int defaultAntiAliasing = 4;
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public float devicePixelRatio {
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get { return this._devicePixelRatio; }
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}
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protected float _devicePixelRatio = 1.0f;
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public int antiAliasing {
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get { return this._antiAliasing; }
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}
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protected int _antiAliasing = defaultAntiAliasing;
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public Size physicalSize {
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get { return this._physicalSize; }
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}
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public WindowConfig windowConfig = WindowConfig.defaultConfig;
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protected Size _physicalSize = Size.zero;
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public WindowPadding viewInsets {
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get { return this._viewInsets; }
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}
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protected WindowPadding _viewInsets = WindowPadding.zero;
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public WindowPadding padding {
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get { return this._padding; }
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}
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protected WindowPadding _padding = WindowPadding.zero;
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public VoidCallback onMetricsChanged {
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get { return this._onMetricsChanged; }
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set { this._onMetricsChanged = value; }
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}
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VoidCallback _onMetricsChanged;
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public Locale locale {
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get {
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if (this._locales != null && this._locales.isNotEmpty()) {
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return this._locales[0];
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}
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return null;
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}
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}
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public List<Locale> locales {
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get { return this._locales; }
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}
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protected List<Locale> _locales;
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public VoidCallback onLocaleChanged {
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get { return this._onLocaleChanged; }
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set { this._onLocaleChanged = value; }
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}
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VoidCallback _onLocaleChanged;
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public float textScaleFactor {
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get { return this._textScaleFactor; }
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}
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protected float _textScaleFactor = 1.0f;
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public VoidCallback onTextScaleFactorChanged {
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get { return this._onTextScaleFactorChanged; }
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set { this._onTextScaleFactorChanged = value; }
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}
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VoidCallback _onTextScaleFactorChanged;
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public VoidCallback onPlatformBrightnessChanged {
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get { return this._onPlatformBrightnessChanged; }
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set { this._onPlatformBrightnessChanged = value; }
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}
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VoidCallback _onPlatformBrightnessChanged;
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public FrameCallback onBeginFrame {
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get { return this._onBeginFrame; }
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set { this._onBeginFrame = value; }
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}
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FrameCallback _onBeginFrame;
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public VoidCallback onDrawFrame {
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get { return this._onDrawFrame; }
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set { this._onDrawFrame = value; }
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}
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VoidCallback _onDrawFrame;
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public PointerDataPacketCallback onPointerEvent {
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get { return this._onPointerEvent; }
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set { this._onPointerEvent = value; }
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}
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PointerDataPacketCallback _onPointerEvent;
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public abstract void scheduleFrame(bool regenerateLayerTree = true);
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public abstract void render(Scene scene);
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public abstract void scheduleMicrotask(Action callback);
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public abstract void flushMicrotasks();
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public abstract Timer run(TimeSpan duration, Action callback, bool periodic = false);
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public Timer periodic(TimeSpan duration, Action callback) {
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return this.run(duration, callback, true);
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}
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public Timer run(Action callback) {
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return this.run(TimeSpan.Zero, callback);
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}
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public abstract Timer runInMain(Action callback);
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public abstract IDisposable getScope();
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float fpsDeltaTime;
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public void updateFPS(float unscaledDeltaTime) {
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this.fpsDeltaTime += (unscaledDeltaTime - this.fpsDeltaTime) * 0.1f;
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}
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public float getFPS() {
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return 1.0f / this.fpsDeltaTime;
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}
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public const int defaultMaxTargetFrameRate = 60;
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public const int defaultMinTargetFrameRate = 25;
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public const int defaultMaxRenderFrameInterval = 100;
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public const int defaultMinRenderFrameInterval = 1;
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static Action _onFrameRateSpeedUp = defaultFrameRateSpeedUp;
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public static Action onFrameRateSpeedUp {
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get { return _onFrameRateSpeedUp; }
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set {
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if (value == null) {
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_onFrameRateSpeedUp = defaultFrameRateSpeedUp;
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}
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else {
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_onFrameRateSpeedUp = value;
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}
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}
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}
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static void defaultFrameRateSpeedUp() {
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#if UNITY_2019_3_OR_NEWER
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OnDemandRendering.renderFrameInterval = defaultMinRenderFrameInterval;
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#else
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Application.targetFrameRate = defaultMaxTargetFrameRate;
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#endif
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}
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static Action _onFrameRateCoolDown = defaultFrameRateCoolDown;
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public static Action onFrameRateCoolDown {
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get { return _onFrameRateCoolDown; }
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set {
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if (value == null) {
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_onFrameRateCoolDown = defaultFrameRateCoolDown;
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}
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else {
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_onFrameRateCoolDown = value;
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}
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}
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}
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static void defaultFrameRateCoolDown() {
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#if UNITY_2019_3_OR_NEWER
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OnDemandRendering.renderFrameInterval = defaultMaxRenderFrameInterval;
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#else
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Application.targetFrameRate = defaultMinTargetFrameRate;
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#endif
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}
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}
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}
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