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85 行
3.0 KiB

using System;
using System.Collections.Generic;
using RSG;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.material;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.widgets;
using UnityEngine;
using DialogUtils = Unity.UIWidgets.material.DialogUtils;
namespace UIWidgetsGallery.gallery {
public class Updater : StatefulWidget {
public Updater(UpdateUrlFetcher updateUrlFetcher = null, Widget child = null, Key key = null)
: base(key: key) {
D.assert(updateUrlFetcher != null);
this.updateUrlFetcher = updateUrlFetcher;
this.child = child;
}
public readonly UpdateUrlFetcher updateUrlFetcher;
public readonly Widget child;
public override State createState() {
return new UpdaterState();
}
}
public class UpdaterState : State<Updater> {
public override void initState() {
base.initState();
this._checkForUpdates();
}
static DateTime? _lastUpdateCheck;
IPromise _checkForUpdates() {
// Only prompt once a day
if (_lastUpdateCheck != null &&
(DateTime.Now - _lastUpdateCheck.Value).TotalDays < 1) {
return Promise.Resolved(); // We already checked for updates recently
}
_lastUpdateCheck = DateTime.Now;
return this.widget.updateUrlFetcher().Then(updateUrl => {
if (updateUrl != null) {
return DialogUtils.showDialog(context: this.context, builder: this._buildDialog).Then(
result => {
if (result != null) {
bool wantsUpdate = (bool) result;
if (wantsUpdate) {
Application.OpenURL(updateUrl);
}
}
});
}
return Promise.Resolved();
});
}
Widget _buildDialog(BuildContext context) {
ThemeData theme = Theme.of(context);
TextStyle dialogTextStyle = theme.textTheme.subhead.copyWith(color: theme.textTheme.caption.color);
return new AlertDialog(
title: new Text("Update UIWidgets Gallery?"),
content: new Text("A newer version is available.", style: dialogTextStyle),
actions: new List<Widget>() {
new FlatButton(
child: new Text("NO THANKS"),
onPressed: () => { Navigator.pop(context, false); }
),
new FlatButton(
child: new Text("UPDATE"),
onPressed: () => { Navigator.pop(context, true); }
)
}
);
}
public override Widget build(BuildContext context) {
return this.widget.child;
}
}
}