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125 行
3.8 KiB
125 行
3.8 KiB
using System;
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using System.Collections;
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using System.IO;
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using Unity.UIWidgets.foundation;
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using UnityEngine;
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namespace Unity.UIWidgets.ui {
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public class GifCodec : Codec {
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public static bool isGif(byte[] bytes) {
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return bytes != null && bytes.Length >= 3 && bytes[0] == 'G' && bytes[1] == 'I' && bytes[2] == 'F';
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}
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public class FrameData {
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public FrameInfo frameInfo;
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public GifDecoder.GifFrame gifFrame;
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}
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volatile byte[] _bytes;
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volatile int _width;
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volatile int _height;
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volatile int _frameCount;
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volatile int _repetitionCount;
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volatile bool _isDone;
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volatile int _frameIndex;
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volatile Texture2D _texture;
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volatile FrameData _frameData;
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volatile Image _image;
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volatile GifDecoder _decoder;
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volatile MemoryStream _stream;
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IEnumerator _coroutine;
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public GifCodec(byte[] bytes) {
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D.assert(bytes != null);
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D.assert(isGif(bytes));
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this._frameCount = 0;
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this._repetitionCount = 0;
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this._isDone = false;
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this._frameIndex = 0;
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this._bytes = bytes;
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this._coroutine = this._startDecoding();
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this._decoder = new GifDecoder();
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this._stream = new MemoryStream(this._bytes);
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this._frameData = new FrameData() {
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frameInfo = new FrameInfo()
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};
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}
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IEnumerator _startDecoding() {
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this._stream.Seek(0, SeekOrigin.Begin);
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if (this._decoder.read(this._stream) != GifDecoder.STATUS_OK) {
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throw new Exception("Failed to decode gif.");
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}
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this._width = this._decoder.frameWidth;
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this._height = this._decoder.frameHeight;
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if (this._texture == null) {
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this._texture = new Texture2D(this._width, this._height, TextureFormat.BGRA32, false);
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this._texture.hideFlags = HideFlags.HideAndDontSave;
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this._image = new Image(this._texture, isDynamic: true);
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this._frameData.frameInfo.image = this._image;
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}
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this._frameData.gifFrame = this._decoder.currentFrame;
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D.assert(this._frameData.gifFrame != null);
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int i = 0;
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while (true) {
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if (this._decoder.nextFrame() != GifDecoder.STATUS_OK) {
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throw new Exception("Failed to decode gif.");
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}
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if (this._decoder.done) {
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break;
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}
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i++;
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yield return null;
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}
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D.assert(this._decoder.frameCount == i);
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this._frameCount = this._decoder.frameCount;
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this._repetitionCount = this._decoder.loopCount;
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this._isDone = true;
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}
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public int frameCount {
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get { return this._frameCount; }
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}
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public int repetitionCount {
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get { return this._repetitionCount - 1; }
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}
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void _nextFrame() {
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this._frameIndex++;
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this._coroutine.MoveNext();
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if (this._isDone && this._frameIndex >= this._frameCount) {
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this._frameIndex = 0;
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this._isDone = false;
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this._coroutine = this._startDecoding();
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this._coroutine.MoveNext();
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}
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}
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public FrameInfo getNextFrame() {
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this._nextFrame();
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this._texture.LoadRawTextureData(this._frameData.gifFrame.bytes);
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this._texture.Apply();
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this._frameData.frameInfo.duration = TimeSpan.FromMilliseconds(this._frameData.gifFrame.delay);
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return this._frameData.frameInfo;
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}
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public void Dispose() {
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this._decoder.Dispose();
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}
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}
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}
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