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386 行
14 KiB
386 行
14 KiB
using System.Collections.Generic;
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using Unity.UIWidgets.async;
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using Unity.UIWidgets.editor;
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using Unity.UIWidgets.external.simplejson;
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using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.ui;
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using Unity.UIWidgets.widgets;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using RawImage = UnityEngine.UI.RawImage;
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using Rect = UnityEngine.Rect;
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using Texture = UnityEngine.Texture;
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namespace Unity.UIWidgets.engine {
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public class UIWidgetWindowAdapter : WindowAdapter {
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readonly UIWidgetsPanel _uiWidgetsPanel;
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bool _needsPaint;
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protected override void updateSafeArea() {
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this._padding = this._uiWidgetsPanel.viewPadding;
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this._viewInsets = this._uiWidgetsPanel.viewInsets;
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}
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protected override bool hasFocus() {
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return EventSystem.current != null &&
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EventSystem.current.currentSelectedGameObject == this._uiWidgetsPanel.gameObject;
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}
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public override void scheduleFrame(bool regenerateLayerTree = true) {
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base.scheduleFrame(regenerateLayerTree);
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this._needsPaint = true;
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}
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public UIWidgetWindowAdapter(UIWidgetsPanel uiWidgetsPanel) {
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this._uiWidgetsPanel = uiWidgetsPanel;
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}
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public override void OnGUI(Event evt) {
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if (this.displayMetricsChanged()) {
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this._needsPaint = true;
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}
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if (evt.type == EventType.Repaint) {
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if (!this._needsPaint) {
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return;
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}
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this._needsPaint = false;
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}
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base.OnGUI(evt);
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}
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protected override Surface createSurface() {
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return new WindowSurfaceImpl(this._uiWidgetsPanel.applyRenderTexture);
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}
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public override GUIContent titleContent {
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get { return new GUIContent(this._uiWidgetsPanel.gameObject.name); }
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}
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protected override float queryDevicePixelRatio() {
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return this._uiWidgetsPanel.devicePixelRatio;
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}
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protected override int queryAntiAliasing() {
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return this._uiWidgetsPanel.antiAliasing;
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}
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protected override Vector2 queryWindowSize() {
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var rect = this._uiWidgetsPanel.rectTransform.rect;
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// Here we use ReferenceEquals instead of "==" due to
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// https://blogs.unity3d.com/2014/05/16/custom-operator-should-we-keep-it/
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// In short, "==" is overloaded for UnityEngine.Object and will bring performance issues
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if (!ReferenceEquals(this._uiWidgetsPanel.canvas, null)) {
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var size = new Vector2(rect.width, rect.height) *
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this._uiWidgetsPanel.canvas.scaleFactor / this._uiWidgetsPanel.devicePixelRatio;
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size.x = Mathf.Round(size.x);
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size.y = Mathf.Round(size.y);
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return size;
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}
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return new Vector2(0, 0);
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}
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public Offset windowPosToScreenPos(Offset windowPos) {
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Camera camera = null;
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var canvas = this._uiWidgetsPanel.canvas;
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if (canvas.renderMode != RenderMode.ScreenSpaceCamera) {
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camera = canvas.GetComponent<GraphicRaycaster>().eventCamera;
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}
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var pos = new Vector2(windowPos.dx, windowPos.dy);
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pos = pos * this.queryDevicePixelRatio() / this._uiWidgetsPanel.canvas.scaleFactor;
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var rectTransform = this._uiWidgetsPanel.rectTransform;
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var rect = rectTransform.rect;
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pos.x += rect.min.x;
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pos.y = rect.max.y - pos.y;
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var worldPos = rectTransform.TransformPoint(new Vector2(pos.x, pos.y));
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var screenPos = RectTransformUtility.WorldToScreenPoint(camera, worldPos);
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return new Offset(screenPos.x, Screen.height - screenPos.y);
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}
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}
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[RequireComponent(typeof(RectTransform))]
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public class UIWidgetsPanel : RawImage, IPointerDownHandler, IPointerUpHandler, IDragHandler,
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IPointerEnterHandler, IPointerExitHandler, WindowHost {
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static Event _repaintEvent;
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[SerializeField] protected float devicePixelRatioOverride;
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[SerializeField] protected int antiAliasingOverride = Window.defaultAntiAliasing;
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WindowAdapter _windowAdapter;
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Texture _texture;
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Vector2 _lastMouseMove;
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readonly HashSet<int> _enteredPointers = new HashSet<int>();
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bool _viewMetricsCallbackRegistered;
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bool _mouseEntered {
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get { return !this._enteredPointers.isEmpty(); }
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}
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DisplayMetrics _displayMetrics;
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const int mouseButtonNum = 3;
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void _handleViewMetricsChanged(string method, List<JSONNode> args) {
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this._windowAdapter.onViewMetricsChanged();
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this._displayMetrics.onViewMetricsChanged();
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}
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protected override void OnEnable() {
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base.OnEnable();
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//Disable the default touch -> mouse event conversion on mobile devices
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Input.simulateMouseWithTouches = false;
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this._displayMetrics = DisplayMetricsProvider.provider();
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this._displayMetrics.OnEnable();
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this._enteredPointers.Clear();
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if (_repaintEvent == null) {
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_repaintEvent = new Event {type = EventType.Repaint};
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}
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D.assert(this._windowAdapter == null);
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this._windowAdapter = new UIWidgetWindowAdapter(this);
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this._windowAdapter.OnEnable();
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Widget root;
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using (this._windowAdapter.getScope()) {
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root = this.createWidget();
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}
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this._windowAdapter.attachRootWidget(root);
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this._lastMouseMove = Input.mousePosition;
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}
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public float devicePixelRatio {
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get {
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return this.devicePixelRatioOverride > 0
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? this.devicePixelRatioOverride
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: this._displayMetrics.devicePixelRatio;
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}
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}
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public int antiAliasing {
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get { return this.antiAliasingOverride >= 0 ? this.antiAliasingOverride : QualitySettings.antiAliasing; }
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}
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public WindowPadding viewPadding {
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get { return this._displayMetrics.viewPadding; }
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}
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public WindowPadding viewInsets {
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get { return this._displayMetrics.viewInsets; }
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}
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protected override void OnDisable() {
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D.assert(this._windowAdapter != null);
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this._windowAdapter.OnDisable();
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this._windowAdapter = null;
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base.OnDisable();
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}
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protected virtual Widget createWidget() {
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return null;
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}
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public void recreateWidget() {
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Widget root;
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using (this._windowAdapter.getScope()) {
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root = this.createWidget();
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}
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this._windowAdapter.attachRootWidget(root);
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}
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internal void applyRenderTexture(Rect screenRect, Texture texture, Material mat) {
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this.texture = texture;
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this.material = mat;
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}
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protected virtual void Update() {
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this._displayMetrics.Update();
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UIWidgetsMessageManager.ensureUIWidgetsMessageManagerIfNeeded();
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#if UNITY_ANDROID
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if (Input.GetKeyDown(KeyCode.Escape)) {
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this._windowAdapter.withBinding(() => { WidgetsBinding.instance.handlePopRoute(); });
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}
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#endif
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if (!this._viewMetricsCallbackRegistered) {
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this._viewMetricsCallbackRegistered = true;
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UIWidgetsMessageManager.instance?.AddChannelMessageDelegate("ViewportMatricsChanged",
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this._handleViewMetricsChanged);
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}
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if (this._mouseEntered) {
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if (this._lastMouseMove.x != Input.mousePosition.x || this._lastMouseMove.y != Input.mousePosition.y) {
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this.handleMouseMovement();
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}
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}
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this._lastMouseMove = Input.mousePosition;
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if (this._mouseEntered) {
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this.handleMouseScroll();
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}
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D.assert(this._windowAdapter != null);
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this._windowAdapter.Update();
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this._windowAdapter.OnGUI(_repaintEvent);
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}
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void OnGUI() {
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this._displayMetrics.OnGUI();
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if (Event.current.type == EventType.KeyDown || Event.current.type == EventType.KeyUp) {
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this._windowAdapter.OnGUI(Event.current);
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}
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}
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void handleMouseMovement() {
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var pos = this.getPointPosition(Input.mousePosition);
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this._windowAdapter.postPointerEvent(new PointerData(
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timeStamp: Timer.timespanSinceStartup,
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change: PointerChange.hover,
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kind: PointerDeviceKind.mouse,
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device: this.getMouseButtonDown(),
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physicalX: pos.x,
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physicalY: pos.y
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));
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}
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void handleMouseScroll() {
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if (Input.mouseScrollDelta.y != 0 || Input.mouseScrollDelta.x != 0) {
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var scaleFactor = this.canvas.scaleFactor;
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var pos = this.getPointPosition(Input.mousePosition);
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this._windowAdapter.onScroll(Input.mouseScrollDelta.x * scaleFactor,
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Input.mouseScrollDelta.y * scaleFactor,
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pos.x,
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pos.y,
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InputUtils.getScrollButtonKey());
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}
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}
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int getMouseButtonDown() {
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//default mouse button key = left mouse button
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var defaultKey = 0;
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for (int key = 0; key < mouseButtonNum; key++) {
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if (Input.GetMouseButton(key)) {
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defaultKey = key;
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break;
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}
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}
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return InputUtils.getMouseButtonKey(defaultKey);
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}
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public void OnPointerDown(PointerEventData eventData) {
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EventSystem.current.SetSelectedGameObject(this.gameObject, eventData);
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var position = this.getPointPosition(eventData);
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this._windowAdapter.postPointerEvent(new PointerData(
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timeStamp: Timer.timespanSinceStartup,
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change: PointerChange.down,
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kind: InputUtils.getPointerDeviceKind(eventData),
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device: InputUtils.getPointerDeviceKey(eventData),
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physicalX: position.x,
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physicalY: position.y
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));
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}
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public void OnPointerUp(PointerEventData eventData) {
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var position = this.getPointPosition(eventData);
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this._windowAdapter.postPointerEvent(new PointerData(
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timeStamp: Timer.timespanSinceStartup,
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change: PointerChange.up,
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kind: InputUtils.getPointerDeviceKind(eventData),
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device: InputUtils.getPointerDeviceKey(eventData),
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physicalX: position.x,
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physicalY: position.y
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));
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}
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public Vector2 getPointPosition(PointerEventData eventData) {
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Vector2 localPoint;
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RectTransformUtility.ScreenPointToLocalPointInRectangle(this.rectTransform, eventData.position,
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eventData.enterEventCamera, out localPoint);
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var scaleFactor = this.canvas.scaleFactor;
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localPoint.x = (localPoint.x - this.rectTransform.rect.min.x) * scaleFactor;
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localPoint.y = (this.rectTransform.rect.max.y - localPoint.y) * scaleFactor;
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return localPoint;
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}
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public Vector2 getPointPosition(Vector2 position) {
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Vector2 localPoint;
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Camera eventCamera = null;
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if (this.canvas.renderMode != RenderMode.ScreenSpaceCamera) {
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eventCamera = this.canvas.GetComponent<GraphicRaycaster>().eventCamera;
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}
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RectTransformUtility.ScreenPointToLocalPointInRectangle(this.rectTransform, position,
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eventCamera, out localPoint);
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var scaleFactor = this.canvas.scaleFactor;
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localPoint.x = (localPoint.x - this.rectTransform.rect.min.x) * scaleFactor;
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localPoint.y = (this.rectTransform.rect.max.y - localPoint.y) * scaleFactor;
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return localPoint;
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}
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public void OnDrag(PointerEventData eventData) {
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var position = this.getPointPosition(eventData);
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this._windowAdapter.postPointerEvent(new PointerData(
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timeStamp: Timer.timespanSinceStartup,
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change: PointerChange.move,
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kind: InputUtils.getPointerDeviceKind(eventData),
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device: InputUtils.getPointerDeviceKey(eventData),
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physicalX: position.x,
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physicalY: position.y
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));
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}
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public void OnPointerEnter(PointerEventData eventData) {
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var pointerKey = InputUtils.getPointerDeviceKey(eventData);
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this._enteredPointers.Add(pointerKey);
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this._lastMouseMove = eventData.position;
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var position = this.getPointPosition(eventData);
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this._windowAdapter.postPointerEvent(new PointerData(
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timeStamp: Timer.timespanSinceStartup,
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change: PointerChange.hover,
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kind: InputUtils.getPointerDeviceKind(eventData),
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device: pointerKey,
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physicalX: position.x,
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physicalY: position.y
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));
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}
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public void OnPointerExit(PointerEventData eventData) {
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var pointerKey = InputUtils.getPointerDeviceKey(eventData);
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this._enteredPointers.Remove(pointerKey);
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var position = this.getPointPosition(eventData);
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this._windowAdapter.postPointerEvent(new PointerData(
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timeStamp: Timer.timespanSinceStartup,
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change: PointerChange.hover,
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kind: InputUtils.getPointerDeviceKind(eventData),
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device: pointerKey,
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physicalX: position.x,
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physicalY: position.y
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));
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}
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public Window window {
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get { return this._windowAdapter; }
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}
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}
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}
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