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98 行
3.0 KiB

using System;
using System.Linq;
using Unity.UIWidgets.editor;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.ui;
using UnityEditor;
using UnityEngine;
using Color = Unity.UIWidgets.ui.Color;
namespace UIWidgets.Tests {
public class Gestures : EditorWindow {
readonly Func<RenderBox>[] _options;
readonly string[] _optionStrings;
int _selected;
Gestures() {
this._options = new Func<RenderBox>[] {
this.tap,
};
this._optionStrings = this._options.Select(x => x.Method.Name).ToArray();
this._selected = 0;
this.titleContent = new GUIContent("Gestures");
}
WindowAdapter windowAdapter;
[NonSerialized] bool hasInvoked = false;
void OnGUI() {
var selected = EditorGUILayout.Popup("test case", this._selected, this._optionStrings);
if (selected != this._selected || !this.hasInvoked) {
this._selected = selected;
this.hasInvoked = true;
var renderBox = this._options[this._selected]();
if (this.windowAdapter != null) {
this.windowAdapter.attachRootRenderBox(renderBox);
}
}
this.windowAdapter.OnGUI();
}
void Update() {
this.windowAdapter.Update();
}
void OnEnable() {
this.windowAdapter = new EditorWindowAdapter(this);
this.windowAdapter.OnEnable();
this._tapRecognizer = new TapGestureRecognizer();
this._tapRecognizer.onTap = () => { Debug.Log("tap"); };
this._panRecognizer = new PanGestureRecognizer();
this._panRecognizer.onUpdate = (details) => { Debug.Log("onUpdate " + details); };
this._doubleTapGesture = new DoubleTapGestureRecognizer();
this._doubleTapGesture.onDoubleTap = () => { Debug.Log("onDoubleTap"); };
}
void OnDisable() {
this.windowAdapter.OnDisable();
this.windowAdapter = null;
}
TapGestureRecognizer _tapRecognizer;
PanGestureRecognizer _panRecognizer;
DoubleTapGestureRecognizer _doubleTapGesture;
void _handlePointerDown(PointerDownEvent evt) {
this._tapRecognizer.addPointer(evt);
this._panRecognizer.addPointer(evt);
this._doubleTapGesture.addPointer(evt);
}
RenderBox tap() {
return new RenderPointerListener(
onPointerDown: this._handlePointerDown,
behavior: HitTestBehavior.opaque,
child: new RenderConstrainedBox(
additionalConstraints: BoxConstraints.tight(Size.square(100)),
child: new RenderDecoratedBox(
decoration: new BoxDecoration(
color: new Color(0xFF00FF00)
)
))
);
}
}
}