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190 行
6.9 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Unity.UIWidgets.ui {
class MeshKey : IEquatable<MeshKey> {
public readonly string text;
public readonly int fontId;
public readonly int textureVersion;
public readonly int fontSizeToLoad;
public readonly UnityEngine.FontStyle fontStyle;
public readonly float scale;
public MeshKey(string text, int fontId, int textureVersion, int fontSizeToLoad,
UnityEngine.FontStyle fontStyle, float scale) {
this.text = text;
this.fontId = fontId;
this.textureVersion = textureVersion;
this.fontSizeToLoad = fontSizeToLoad;
this.fontStyle = fontStyle;
this.scale = scale;
}
public bool Equals(MeshKey other) {
if (ReferenceEquals(null, other)) {
return false;
}
if (ReferenceEquals(this, other)) {
return true;
}
return string.Equals(this.text, other.text) && this.fontId == other.fontId &&
this.textureVersion == other.textureVersion && this.fontSizeToLoad == other.fontSizeToLoad &&
this.fontStyle == other.fontStyle && this.scale.Equals(other.scale);
}
public override bool Equals(object obj) {
if (ReferenceEquals(null, obj)) {
return false;
}
if (ReferenceEquals(this, obj)) {
return true;
}
if (obj.GetType() != this.GetType()) {
return false;
}
return this.Equals((MeshKey) obj);
}
public override int GetHashCode() {
unchecked {
var hashCode = (this.text != null ? this.text.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ this.fontId;
hashCode = (hashCode * 397) ^ this.textureVersion;
hashCode = (hashCode * 397) ^ this.fontSizeToLoad;
hashCode = (hashCode * 397) ^ (int) this.fontStyle;
hashCode = (hashCode * 397) ^ this.scale.GetHashCode();
return hashCode;
}
}
public static bool operator ==(MeshKey left, MeshKey right) {
return Equals(left, right);
}
public static bool operator !=(MeshKey left, MeshKey right) {
return !Equals(left, right);
}
public override string ToString() {
return
$"MeshKey(text: {this.text}, " +
$"fontId: {this.fontId}, " +
$"textureVersion: {this.textureVersion}, " +
$"fontSizeToLoad: {this.fontSizeToLoad}, " +
$"fontStyle: {this.fontStyle}, " +
$"scale: {this.scale})";
}
}
class MeshInfo {
public readonly MeshKey key;
public readonly MeshMesh mesh;
long _timeToLive;
public MeshInfo(MeshKey key, MeshMesh mesh, int timeToLive = 5) {
this.mesh = mesh;
this.key = key;
this.touch(timeToLive);
}
public long timeToLive {
get { return this._timeToLive; }
}
public void touch(long timeTolive = 5) {
this._timeToLive = timeTolive + MeshGenerator.frameCount;
}
}
static class MeshGenerator {
static readonly Dictionary<MeshKey, MeshInfo> _meshes = new Dictionary<MeshKey, MeshInfo>();
static long _frameCount = 0;
public static long frameCount {
get { return _frameCount; }
}
public static int meshCount {
get { return _meshes.Count; }
}
public static void tickNextFrame() {
_frameCount++;
var keysToRemove = _meshes.Values.Where(info => info.timeToLive < _frameCount)
.Select(info => info.key).ToList();
foreach (var key in keysToRemove) {
_meshes.Remove(key);
}
}
public static MeshMesh generateMesh(TextBlob textBlob, float scale) {
var style = textBlob.style;
var fontInfo = FontManager.instance.getOrCreate(style.fontFamily);
var font = fontInfo.font;
var length = textBlob.end - textBlob.start;
var text = textBlob.text;
var fontSizeToLoad = Mathf.CeilToInt(style.UnityFontSize * scale);
var subText = textBlob.text.Substring(textBlob.start, textBlob.end - textBlob.start);
font.RequestCharactersInTexture(subText, fontSizeToLoad, style.UnityFontStyle);
var key = new MeshKey(subText, font.GetInstanceID(), fontInfo.textureVersion, fontSizeToLoad,
style.UnityFontStyle, scale);
_meshes.TryGetValue(key, out var meshInfo);
if (meshInfo != null) {
meshInfo.touch();
return meshInfo.mesh;
}
var vertices = new List<Vector3>(length * 4);
var triangles = new List<int>(length * 6);
var uv = new List<Vector2>(length * 4);
for (int charIndex = 0; charIndex < length; ++charIndex) {
var ch = text[charIndex + textBlob.start];
// first char as origin for mesh position
var position = textBlob.positions[charIndex + textBlob.start];
if (Paragraph.isWordSpace(ch) || Paragraph.isLineEndSpace(ch) || ch == '\t') {
continue;
}
CharacterInfo charInfo;
font.GetCharacterInfo(ch, out charInfo, fontSizeToLoad, style.UnityFontStyle);
var minX = charInfo.minX / scale;
var maxX = charInfo.maxX / scale;
var minY = charInfo.minY / scale;
var maxY = charInfo.maxY / scale;
var baseIndex = vertices.Count;
vertices.Add(new Vector3((float) (position.x + minX), (float) (position.y - maxY), 0));
vertices.Add(new Vector3((float) (position.x + maxX), (float) (position.y - maxY), 0));
vertices.Add(new Vector3((float) (position.x + maxX), (float) (position.y - minY), 0));
vertices.Add(new Vector3((float) (position.x + minX), (float) (position.y - minY), 0));
triangles.Add(baseIndex);
triangles.Add(baseIndex + 1);
triangles.Add(baseIndex + 2);
triangles.Add(baseIndex);
triangles.Add(baseIndex + 2);
triangles.Add(baseIndex + 3);
uv.Add(charInfo.uvTopLeft);
uv.Add(charInfo.uvTopRight);
uv.Add(charInfo.uvBottomRight);
uv.Add(charInfo.uvBottomLeft);
}
MeshMesh mesh = new MeshMesh(vertices, triangles, uv);
_meshes[key] = new MeshInfo(key, mesh);
return mesh;
}
}
}