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12 行
573 B
12 行
573 B
namespace Unity.UIWidgets.async {
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public partial class _async {
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internal static object _invokeErrorHandler(
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ZoneBinaryCallback errorHandler, object error, string stackTrace) {
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// Dynamic invocation because we don't know the actual type of the
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// first argument or the error object, but we should successfully call
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// the handler if they match up.
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// TODO(lrn): Should we? Why not the same below for the unary case?
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return errorHandler(error, stackTrace);
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}
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}
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}
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