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12 行
573 B

namespace Unity.UIWidgets.async {
public partial class _async {
internal static object _invokeErrorHandler(
ZoneBinaryCallback errorHandler, object error, string stackTrace) {
// Dynamic invocation because we don't know the actual type of the
// first argument or the error object, but we should successfully call
// the handler if they match up.
// TODO(lrn): Should we? Why not the same below for the unary case?
return errorHandler(error, stackTrace);
}
}
}