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30 行
1.1 KiB

using Unity.UIWidgets.foundation;
using Unity.UIWidgets.ui;
using UnityEngine;
using Canvas = Unity.UIWidgets.ui.Canvas;
namespace Unity.UIWidgets.painting {
public static class PaintingUtilities {
public static void paintZigZag(Canvas canvas, Paint paint, Offset start, Offset end, int zigs, float width) {
D.assert(MathUtils.isFinite(zigs));
D.assert(zigs > 0);
canvas.save();
canvas.translate(start.dx, start.dy);
end = end - start;
canvas.rotate(Mathf.Atan2(end.dy, end.dx));
float length = end.distance;
float spacing = length / (zigs * 2.0f);
Path path = new Path();
path.moveTo(0.0f, 0.0f);
for (int index = 0; index < zigs; index += 1) {
float x = (index * 2.0f + 1.0f) * spacing;
float y = width * ((index % 2.0f) * 2.0f - 1.0f);
path.lineTo(x, y);
}
path.lineTo(length, 0.0f);
canvas.drawPath(path, paint);
canvas.restore();
}
}
}