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74 行
2.5 KiB

using Unity.UIWidgets.editor;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.widgets;
using UnityEditor;
using UnityEngine;
using Color = Unity.UIWidgets.ui.Color;
namespace UIWidgets.Tests
{
public class EditableTextWiget: EditorWindow
{
private WindowAdapter windowAdapter;
private PaintingBinding paintingBinding;
private Widget root;
private Widget image;
[MenuItem("UIWidgetsTests/EditableTextWidget")]
public static void renderWidgets() {
EditorWindow.GetWindow(typeof(EditableTextWiget));
}
private string txt = "Hello\n" +
"This is useful when you need to check if a certain key has been pressed - possibly with modifiers. The syntax for the key string\n" +
"asfsd \n" +
"P1:\n" +
"This is useful when you need to check if a certain key has been pressed - possibly with modifiers.The syntax for the key st\n" +
"\n" +
"\n" +
"\n" +
"\n" +
" sfsafd";
EditableTextWiget() {
}
void OnGUI() {
this.windowAdapter.OnGUI();
}
private void Update() {
this.windowAdapter.Update();
}
private void OnEnable() {
this.paintingBinding = new PaintingBinding(null);
paintingBinding.initInstances();
this.windowAdapter = new EditorWindowAdapter(this);
this.windowAdapter.OnEnable();
this.root = new Container(
width: 200,
height: 200,
margin: EdgeInsets.all(30.0),
padding: EdgeInsets.all(15.0),
color: Color.fromARGB(255, 244, 190, 85),
child: new EditableText(
maxLines: 100,
controller: new TextEditingController(txt),
focusNode: new FocusNode(),
style: new TextStyle(),
selectionColor: Color.fromARGB(255, 255, 0, 0),
cursorColor: Color.fromARGB(255, 0, 0, 0)
)
);
this.windowAdapter.attachRootWidget(root);
this.titleContent = new GUIContent("EditableTextWidget");
}
void OnDisable() {
this.windowAdapter.OnDisable();
this.windowAdapter = null;
}
}
}