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20 行
581 B

using UnityEditor;
namespace UIWidgets.Tests {
public static class Menu {
[MenuItem("UIWidgetsTests/CanvasAndLayers")]
public static void canvasAndLayers() {
EditorWindow.GetWindow(typeof(CanvasAndLayers));
}
[MenuItem("UIWidgetsTests/RenderBoxes")]
public static void renderBoxes() {
EditorWindow.GetWindow(typeof(RenderBoxes));
}
[MenuItem("UIWidgetsTests/Text")]
public static void renderText() {
EditorWindow.GetWindow(typeof(Text));
}
}
}