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179 行
5.6 KiB
179 行
5.6 KiB
using System;
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using Unity.UIWidgets.ui;
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namespace Unity.UIWidgets.painting {
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public class Alignment : IEquatable<Alignment> {
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public Alignment(float x, float y) {
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this.x = x;
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this.y = y;
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}
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public readonly float x;
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public readonly float y;
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public static readonly Alignment topLeft = new Alignment(-1.0f, -1.0f);
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public static readonly Alignment topCenter = new Alignment(0, -1.0f);
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public static readonly Alignment topRight = new Alignment(1.0f, -1.0f);
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public static readonly Alignment centerLeft = new Alignment(-1.0f, 0.0f);
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public static readonly Alignment center = new Alignment(0.0f, 0.0f);
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public static readonly Alignment centerRight = new Alignment(1.0f, 0.0f);
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public static readonly Alignment bottomLeft = new Alignment(-1.0f, 1.0f);
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public static readonly Alignment bottomCenter = new Alignment(0.0f, 1.0f);
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public static readonly Alignment bottomRight = new Alignment(1.0f, 1.0f);
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public static Alignment operator -(Alignment a, Alignment b) {
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return new Alignment(a.x - b.x, a.y - b.y);
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}
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public static Alignment operator +(Alignment a, Alignment b) {
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return new Alignment(a.x + b.x, a.y + b.y);
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}
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public static Alignment operator -(Alignment a) {
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return new Alignment(-a.x, -a.y);
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}
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public static Alignment operator *(Alignment a, float b) {
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return new Alignment(a.x * b, a.y * b);
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}
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public static Alignment operator /(Alignment a, float b) {
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return new Alignment(a.x / b, a.y / b);
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}
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public static Alignment operator %(Alignment a, float b) {
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return new Alignment(a.x % b, a.y % b);
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}
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public Offset alongOffset(Offset other) {
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float centerX = other.dx / 2.0f;
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float centerY = other.dy / 2.0f;
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return new Offset(centerX + this.x * centerX, centerY + this.y * centerY);
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}
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public Offset alongSize(Size other) {
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float centerX = other.width / 2.0f;
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float centerY = other.height / 2.0f;
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return new Offset(centerX + this.x * centerX, centerY + this.y * centerY);
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}
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public Offset withinRect(Rect rect) {
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float halfWidth = rect.width / 2.0f;
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float halfHeight = rect.height / 2.0f;
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return new Offset(
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rect.left + halfWidth + this.x * halfWidth,
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rect.top + halfHeight + this.y * halfHeight
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);
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}
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public Rect inscribe(Size size, Rect rect) {
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float halfWidthDelta = (rect.width - size.width) / 2.0f;
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float halfHeightDelta = (rect.height - size.height) / 2.0f;
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return Rect.fromLTWH(
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rect.left + halfWidthDelta + this.x * halfWidthDelta,
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rect.top + halfHeightDelta + this.y * halfHeightDelta,
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size.width,
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size.height
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);
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}
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public static Alignment lerp(Alignment a, Alignment b, float t) {
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if (a == null && b == null) {
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return null;
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}
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if (a == null) {
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return new Alignment(MathUtils.lerpFloat(0.0f, b.x, t), MathUtils.lerpFloat(0.0f, b.y, t));
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}
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if (b == null) {
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return new Alignment(MathUtils.lerpFloat(a.x, 0.0f, t), MathUtils.lerpFloat(a.y, 0.0f, t));
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}
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return new Alignment(MathUtils.lerpFloat(a.x, b.x, t), MathUtils.lerpFloat(a.y, b.y, t));
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}
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public bool Equals(Alignment other) {
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if (ReferenceEquals(null, other)) {
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return false;
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}
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if (ReferenceEquals(this, other)) {
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return true;
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}
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return this.x.Equals(other.x) && this.y.Equals(other.y);
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}
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public override bool Equals(object obj) {
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if (ReferenceEquals(null, obj)) {
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return false;
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}
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if (ReferenceEquals(this, obj)) {
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return true;
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}
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if (obj.GetType() != this.GetType()) {
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return false;
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}
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return this.Equals((Alignment) obj);
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}
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public override int GetHashCode() {
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unchecked {
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return (this.x.GetHashCode() * 397) ^ this.y.GetHashCode();
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}
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}
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public static bool operator ==(Alignment a, Alignment b) {
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return Equals(a, b);
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}
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public static bool operator !=(Alignment a, Alignment b) {
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return !(a == b);
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}
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public override string ToString() {
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if (this.x == -1.0f && this.y == -1.0f) {
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return "topLeft";
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}
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if (this.x == 0.0f && this.y == -1.0f) {
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return "topCenter";
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}
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if (this.x == 1.0f && this.y == -1.0f) {
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return "topRight";
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}
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if (this.x == -1.0f && this.y == 0.0f) {
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return "centerLeft";
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}
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if (this.x == 0.0f && this.y == 0.0f) {
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return "center";
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}
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if (this.x == 1.0f && this.y == 0.0f) {
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return "centerRight";
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}
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if (this.x == -1.0f && this.y == 1.0f) {
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return "bottomLeft";
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}
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if (this.x == 0.0f && this.y == 1.0f) {
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return "bottomCenter";
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}
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if (this.x == 1.0f && this.y == 1.0f) {
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return "bottomRight";
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}
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return $"Alignment({this.x:F1}, {this.y:F1})";
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}
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}
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}
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