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227 行
6.7 KiB
227 行
6.7 KiB
using System;
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using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.ui;
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using UnityEngine;
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using Canvas = Unity.UIWidgets.ui.Canvas;
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using Rect = UnityEngine.Rect;
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namespace Unity.UIWidgets.editor {
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public delegate bool SubmitCallback(SurfaceFrame surfaceFrame, Canvas canvas);
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public class SurfaceFrame : IDisposable {
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bool _submitted;
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readonly GrSurface _surface;
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readonly SubmitCallback _submitCallback;
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public SurfaceFrame(GrSurface surface, SubmitCallback submitCallback) {
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this._surface = surface;
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this._submitCallback = submitCallback;
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}
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public void Dispose() {
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if (this._submitCallback != null && !this._submitted) {
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this._submitCallback(this, null);
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}
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}
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public Canvas getCanvas() {
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return this._surface != null ? this._surface.getCanvas() : null;
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}
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public bool submit() {
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if (this._submitted) {
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return false;
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}
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this._submitted = this._performSubmit();
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return this._submitted;
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}
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bool _performSubmit() {
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if (this._submitCallback == null) {
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return false;
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}
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if (this._submitCallback(this, this.getCanvas())) {
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return true;
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}
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return false;
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}
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}
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public interface Surface : IDisposable {
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SurfaceFrame acquireFrame(Size size, float devicePixelRatio);
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MeshPool getMeshPool();
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}
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public class EditorWindowSurface : Surface {
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static Material _guiTextureMat;
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static Material _uiDefaultMat;
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public delegate void DrawToTargetFunc(Rect screenRect, Texture texture, Material mat);
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internal static Material _getGUITextureMat() {
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if (_guiTextureMat) {
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return _guiTextureMat;
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}
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var guiTextureShader = Shader.Find("UIWidgets/GUITexture");
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if (guiTextureShader == null) {
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throw new Exception("UIWidgets/GUITexture not found");
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}
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_guiTextureMat = new Material(guiTextureShader);
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_guiTextureMat.hideFlags = HideFlags.HideAndDontSave;
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return _guiTextureMat;
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}
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internal static Material _getUIDefaultMat() {
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if (_uiDefaultMat) {
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return _uiDefaultMat;
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}
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var uiDefaultShader = Shader.Find("UIWidgets/UIDefault");
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if (uiDefaultShader == null) {
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throw new Exception("UIWidgets/UIDefault not found");
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}
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_uiDefaultMat = new Material(uiDefaultShader);
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_uiDefaultMat.hideFlags = HideFlags.HideAndDontSave;
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return _uiDefaultMat;
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}
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GrSurface _surface;
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readonly DrawToTargetFunc _drawToTargetFunc;
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MeshPool _meshPool = new MeshPool();
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public EditorWindowSurface(DrawToTargetFunc drawToTargetFunc = null) {
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this._drawToTargetFunc = drawToTargetFunc;
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}
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public SurfaceFrame acquireFrame(Size size, float devicePixelRatio) {
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this._createOrUpdateRenderTexture(size, devicePixelRatio);
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return new SurfaceFrame(this._surface,
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(frame, canvas) => this._presentSurface(canvas));
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}
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public MeshPool getMeshPool() {
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return this._meshPool;
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}
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public void Dispose() {
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if (this._surface != null) {
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this._surface.Dispose();
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this._surface = null;
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}
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if (this._meshPool != null) {
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this._meshPool.Dispose();
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this._meshPool = null;
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}
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}
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protected bool _presentSurface(Canvas canvas) {
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if (canvas == null) {
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return false;
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}
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this._surface.getCanvas().flush();
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this._surface.getCanvas().reset();
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var screenRect = new Rect(0, 0,
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this._surface.size.width / this._surface.devicePixelRatio,
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this._surface.size.height / this._surface.devicePixelRatio);
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if (this._drawToTargetFunc == null) {
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Graphics.DrawTexture(screenRect, this._surface.getRenderTexture(),
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_getGUITextureMat());
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}
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else {
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this._drawToTargetFunc(screenRect, this._surface.getRenderTexture(),
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_getUIDefaultMat());
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}
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return true;
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}
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void _createOrUpdateRenderTexture(Size size, float devicePixelRatio) {
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if (this._surface != null
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&& this._surface.size == size
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&& this._surface.devicePixelRatio == devicePixelRatio
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&& this._surface.getRenderTexture() != null) {
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return;
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}
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if (this._surface != null) {
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this._surface.Dispose();
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this._surface = null;
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}
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this._surface = new GrSurface(size, devicePixelRatio, this._meshPool);
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}
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}
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public class GrSurface : IDisposable {
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public readonly Size size;
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public readonly float devicePixelRatio;
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readonly MeshPool _meshPool;
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RenderTexture _renderTexture;
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CommandBufferCanvas _canvas;
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public RenderTexture getRenderTexture() {
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return this._renderTexture;
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}
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public Canvas getCanvas() {
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if (this._canvas == null) {
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this._canvas = new CommandBufferCanvas(
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this._renderTexture, this.devicePixelRatio, this._meshPool);
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}
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return this._canvas;
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}
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public GrSurface(Size size, float devicePixelRatio, MeshPool meshPool) {
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this.size = size;
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this.devicePixelRatio = devicePixelRatio;
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var desc = new RenderTextureDescriptor(
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(int) this.size.width, (int) this.size.height,
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RenderTextureFormat.Default, 24) {
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useMipMap = false,
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autoGenerateMips = false,
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};
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if (QualitySettings.antiAliasing != 0) {
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desc.msaaSamples = QualitySettings.antiAliasing;
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}
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this._renderTexture = new RenderTexture(desc);
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this._renderTexture.hideFlags = HideFlags.HideAndDontSave;
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this._meshPool = meshPool;
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}
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public void Dispose() {
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if (this._renderTexture) {
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this._renderTexture = ObjectUtils.SafeDestroy(this._renderTexture);
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}
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if (this._canvas != null) {
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this._canvas.reset();
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this._canvas = null;
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}
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}
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}
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}
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