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325 行
9.0 KiB
325 行
9.0 KiB
using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.ui;
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using UnityEngine;
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namespace Unity.UIWidgets.animation {
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public abstract class Curve {
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public abstract float transform(float t);
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public Curve flipped {
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get { return new FlippedCurve(this); }
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}
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public override string ToString() {
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return this.GetType().ToString();
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}
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}
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class _Linear : Curve {
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public override float transform(float t) {
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return t;
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}
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}
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public class SawTooth : Curve {
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public SawTooth(int count) {
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this.count = count;
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}
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public readonly int count;
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public override float transform(float t) {
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D.assert(t >= 0.0 && t <= 1.0);
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if (t == 1.0f) {
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return 1.0f;
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}
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t *= this.count;
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return t - (int) t;
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}
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public override string ToString() {
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return $"{this.GetType()}({this.count})";
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}
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}
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public class Interval : Curve {
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public Interval(float begin, float end, Curve curve = null) {
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this.begin = begin;
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this.end = end;
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this.curve = curve ?? Curves.linear;
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}
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public readonly float begin;
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public readonly float end;
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public readonly Curve curve;
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public override float transform(float t) {
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D.assert(t >= 0.0 && t <= 1.0);
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D.assert(this.begin >= 0.0);
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D.assert(this.begin <= 1.0);
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D.assert(this.end >= 0.0);
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D.assert(this.end <= 1.0);
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D.assert(this.end >= this.begin);
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if (t == 0.0 || t == 1.0) {
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return t;
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}
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t = ((t - this.begin) / (this.end - this.begin)).clamp(0.0f, 1.0f);
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if (t == 0.0 || t == 1.0) {
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return t;
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}
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return this.curve.transform(t);
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}
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public override string ToString() {
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if (!(this.curve is _Linear)) {
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return $"{this.GetType()}({this.begin}\u22EF{this.end}\u27A9{this.curve}";
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}
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return $"{this.GetType()}({this.begin}\u22EF{this.end})";
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}
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}
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public class Threshold : Curve {
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public Threshold(float threshold) {
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this.threshold = threshold;
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}
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public readonly float threshold;
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public override float transform(float t) {
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D.assert(t >= 0.0 && t <= 1.0);
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D.assert(this.threshold >= 0.0);
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D.assert(this.threshold <= 1.0);
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if (t == 0.0 || t == 1.0) {
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return t;
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}
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return t < this.threshold ? 0.0f : 1.0f;
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}
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}
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public class Cubic : Curve {
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public Cubic(float a, float b, float c, float d) {
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this.a = a;
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this.b = b;
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this.c = c;
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this.d = d;
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}
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public readonly float a;
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public readonly float b;
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public readonly float c;
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public readonly float d;
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const float _cubicErrorBound = 0.001f;
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float _evaluateCubic(float a, float b, float m) {
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return 3 * a * (1 - m) * (1 - m) * m +
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3 * b * (1 - m) * m * m +
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m * m * m;
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}
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public override float transform(float t) {
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D.assert(t >= 0.0 && t <= 1.0);
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float start = 0.0f;
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float end = 1.0f;
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while (true) {
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float midpoint = (start + end) / 2;
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float estimate = this._evaluateCubic(this.a, this.c, midpoint);
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if ((t - estimate).abs() < _cubicErrorBound) {
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return this._evaluateCubic(this.b, this.d, midpoint);
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}
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if (estimate < t) {
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start = midpoint;
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}
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else {
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end = midpoint;
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}
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}
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}
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public override string ToString() {
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return $"{this.GetType()}({this.a:F2}, {this.b:F2}, {this.c:F2}, {this.d:F2})";
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}
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}
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public class FlippedCurve : Curve {
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public FlippedCurve(Curve curve) {
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D.assert(curve != null);
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this.curve = curve;
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}
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public readonly Curve curve;
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public override float transform(float t) {
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return 1.0f - this.curve.transform(1.0f - t);
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}
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public override string ToString() {
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return $"{this.GetType()}({this.curve})";
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}
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}
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class _DecelerateCurve : Curve {
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internal _DecelerateCurve() {
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}
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public override float transform(float t) {
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D.assert(t >= 0.0 && t <= 1.0);
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t = 1.0f - t;
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return 1.0f - t * t;
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}
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}
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class _BounceInCurve : Curve {
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internal _BounceInCurve() {
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}
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public override float transform(float t) {
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D.assert(t >= 0.0 && t <= 1.0);
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return 1.0f - Curves._bounce(1.0f - t);
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}
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}
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class _BounceOutCurve : Curve {
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internal _BounceOutCurve() {
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}
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public override float transform(float t) {
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D.assert(t >= 0.0f && t <= 1.0f);
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return Curves._bounce(t);
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}
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}
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class _BounceInOutCurve : Curve {
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internal _BounceInOutCurve() {
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}
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public override float transform(float t) {
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D.assert(t >= 0.0 && t <= 1.0f);
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if (t < 0.5f) {
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return (1.0f - Curves._bounce(1.0f - t)) * 0.5f;
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}
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else {
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return Curves._bounce(t * 2.0f - 1.0f) * 0.5f + 0.5f;
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}
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}
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}
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public class ElasticInCurve : Curve {
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public ElasticInCurve(float period = 0.4f) {
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this.period = period;
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}
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public readonly float period;
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public override float transform(float t) {
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D.assert(t >= 0.0 && t <= 1.0);
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float s = this.period / 4.0f;
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t = t - 1.0f;
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return -Mathf.Pow(2.0f, 10.0f * t) * Mathf.Sin((t - s) * (Mathf.PI * 2.0f) / this.period);
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}
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public override string ToString() {
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return $"{this.GetType()}({this.period})";
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}
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}
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public class ElasticOutCurve : Curve {
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public ElasticOutCurve(float period = 0.4f) {
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this.period = period;
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}
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public readonly float period;
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public override float transform(float t) {
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D.assert(t >= 0.0 && t <= 1.0);
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float s = this.period / 4.0f;
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return Mathf.Pow(2.0f, -10.0f * t) * Mathf.Sin((t - s) * (Mathf.PI * 2.0f) / this.period) + 1.0f;
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}
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public override string ToString() {
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return $"{this.GetType()}({this.period})";
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}
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}
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public class ElasticInOutCurve : Curve {
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public ElasticInOutCurve(float period = 0.4f) {
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this.period = period;
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}
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public readonly float period;
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public override float transform(float t) {
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D.assert(t >= 0.0 && t <= 1.0);
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float s = this.period / 4.0f;
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t = 2.0f * t - 1.0f;
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if (t < 0.0) {
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return -0.5f * Mathf.Pow(2.0f, 10.0f * t) * Mathf.Sin((t - s) * (Mathf.PI * 2.0f) / this.period);
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}
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else {
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return Mathf.Pow(2.0f, -10.0f * t) * Mathf.Sin((t - s) * (Mathf.PI * 2.0f) / this.period) * 0.5f +
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1.0f;
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}
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}
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public override string ToString() {
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return $"{this.GetType()}({this.period})";
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}
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}
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public static class Curves {
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public static readonly Curve linear = new _Linear();
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public static readonly Curve decelerate = new _DecelerateCurve();
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public static readonly Curve ease = new Cubic(0.25f, 0.1f, 0.25f, 1.0f);
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public static readonly Curve easeIn = new Cubic(0.42f, 0.0f, 1.0f, 1.0f);
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public static readonly Curve easeOut = new Cubic(0.0f, 0.0f, 0.58f, 1.0f);
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public static readonly Curve easeInOut = new Cubic(0.42f, 0.0f, 0.58f, 1.0f);
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public static readonly Curve fastOutSlowIn = new Cubic(0.4f, 0.0f, 0.2f, 1.0f);
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public static readonly Curve bounceIn = new _BounceInCurve();
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public static readonly Curve bounceOut = new _BounceOutCurve();
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public static readonly Curve bounceInOut = new _BounceInOutCurve();
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public static readonly Curve elasticIn = new ElasticInCurve();
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public static readonly Curve elasticOut = new ElasticOutCurve();
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public static readonly Curve elasticInOut = new ElasticInOutCurve();
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internal static float _bounce(float t) {
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if (t < 1.0f / 2.75f) {
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return 7.5625f * t * t;
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}
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else if (t < 2 / 2.75f) {
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t -= 1.5f / 2.75f;
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return 7.5625f * t * t + 0.75f;
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}
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else if (t < 2.5f / 2.75f) {
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t -= 2.25f / 2.75f;
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return 7.5625f * t * t + 0.9375f;
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}
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t -= 2.625f / 2.75f;
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return 7.5625f * t * t + 0.984375f;
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}
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}
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}
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