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using System.Collections.Generic;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;
using Color = Unity.UIWidgets.ui.Color;
using Rect = Unity.UIWidgets.ui.Rect;
namespace Unity.UIWidgets.material {
static class ScaffoldUtils {
public static FloatingActionButtonLocation _kDefaultFloatingActionButtonLocation =
FloatingActionButtonLocation.endFloat;
public static FloatingActionButtonAnimator _kDefaultFloatingActionButtonAnimator =
FloatingActionButtonAnimator.scaling;
}
public enum _ScaffoldSlot {
body,
appBar,
bottomSheet,
snackBar,
persistentFooter,
bottomNavigationBar,
floatingActionButton,
drawer,
endDrawer,
statusBar
}
public class ScaffoldPrelayoutGeometry {
public ScaffoldPrelayoutGeometry(
Size bottomSheetSize = null,
float? contentBottom = null,
float? contentTop = null,
Size floatingActionButtonSize = null,
EdgeInsets minInsets = null,
Size scaffoldSize = null,
Size snackBarSize = null
) {
D.assert(bottomSheetSize != null);
D.assert(contentBottom != null);
D.assert(contentTop != null);
D.assert(floatingActionButtonSize != null);
D.assert(minInsets != null);
D.assert(scaffoldSize != null);
D.assert(snackBarSize != null);
this.bottomSheetSize = bottomSheetSize;
this.contentBottom = contentBottom.Value;
this.contentTop = contentTop.Value;
this.floatingActionButtonSize = floatingActionButtonSize;
this.minInsets = minInsets;
this.scaffoldSize = scaffoldSize;
this.snackBarSize = snackBarSize;
}
public readonly Size floatingActionButtonSize;
public readonly Size bottomSheetSize;
public readonly float contentBottom;
public readonly float contentTop;
public readonly EdgeInsets minInsets;
public readonly Size scaffoldSize;
public readonly Size snackBarSize;
}
class _TransitionSnapshotFabLocation : FloatingActionButtonLocation {
public _TransitionSnapshotFabLocation(
FloatingActionButtonLocation begin,
FloatingActionButtonLocation end,
FloatingActionButtonAnimator animator,
float progress) {
this.begin = begin;
this.end = end;
this.animator = animator;
this.progress = progress;
}
public readonly FloatingActionButtonLocation begin;
public readonly FloatingActionButtonLocation end;
public readonly FloatingActionButtonAnimator animator;
public readonly float progress;
public override Offset getOffset(ScaffoldPrelayoutGeometry scaffoldGeometry) {
return this.animator.getOffset(
begin: this.begin.getOffset(scaffoldGeometry),
end: this.end.getOffset(scaffoldGeometry),
progress: this.progress
);
}
public override string ToString() {
return this.GetType() + "(begin: " + this.begin + ", end: " + this.end + ", progress: " + this.progress;
}
}
public class ScaffoldGeometry {
public ScaffoldGeometry(
float? bottomNavigationBarTop = null,
Rect floatingActionButtonArea = null) {
this.bottomNavigationBarTop = bottomNavigationBarTop;
this.floatingActionButtonArea = floatingActionButtonArea;
}
public readonly float? bottomNavigationBarTop;
public readonly Rect floatingActionButtonArea;
public ScaffoldGeometry _scaleFloatingActionButton(float scaleFactor) {
if (scaleFactor == 1.0f) {
return this;
}
if (scaleFactor == 0.0f) {
return new ScaffoldGeometry(
bottomNavigationBarTop: this.bottomNavigationBarTop);
}
Rect scaledButton = Rect.lerp(
this.floatingActionButtonArea.center & Size.zero,
this.floatingActionButtonArea,
scaleFactor);
return this.copyWith(floatingActionButtonArea: scaledButton);
}
public ScaffoldGeometry copyWith(
float? bottomNavigationBarTop = null,
Rect floatingActionButtonArea = null
) {
return new ScaffoldGeometry(
bottomNavigationBarTop: bottomNavigationBarTop ?? this.bottomNavigationBarTop,
floatingActionButtonArea: floatingActionButtonArea ?? this.floatingActionButtonArea);
}
}
class _ScaffoldGeometryNotifier : ValueNotifier<ScaffoldGeometry> {
public _ScaffoldGeometryNotifier(
ScaffoldGeometry geometry, BuildContext context) : base(geometry) {
D.assert(context != null);
this.context = context;
this.geometry = geometry;
}
public readonly BuildContext context;
float floatingActionButtonScale;
ScaffoldGeometry geometry;
public new ScaffoldGeometry value {
get {
D.assert(() => {
RenderObject renderObject = this.context.findRenderObject();
if (renderObject == null || !renderObject.owner.debugDoingPaint) {
throw new UIWidgetsError(
"Scaffold.geometryOf() must only be accessed during the paint phase.\n" +
"The ScaffoldGeometry is only available during the paint phase, because\n" +
"its value is computed during the animation and layout phases prior to painting."
);
}
return true;
});
return this.geometry._scaleFloatingActionButton(this.floatingActionButtonScale);
}
}
public void _updateWith(
float? bottomNavigationBarTop = null,
Rect floatingActionButtonArea = null,
float? floatingActionButtonScale = null
) {
this.floatingActionButtonScale = floatingActionButtonScale ?? this.floatingActionButtonScale;
this.geometry = this.geometry.copyWith(
bottomNavigationBarTop: bottomNavigationBarTop,
floatingActionButtonArea: floatingActionButtonArea);
this.notifyListeners();
}
}
class _ScaffoldLayout : MultiChildLayoutDelegate {
public _ScaffoldLayout(
EdgeInsets minInsets,
_ScaffoldGeometryNotifier geometryNotifier,
FloatingActionButtonLocation previousFloatingActionButtonLocation,
FloatingActionButtonLocation currentFloatingActionButtonLocation,
float floatingActionButtonMoveAnimationProgress,
FloatingActionButtonAnimator floatingActionButtonMotionAnimator
) {
D.assert(previousFloatingActionButtonLocation != null);
D.assert(currentFloatingActionButtonLocation != null);
this.minInsets = minInsets;
this.geometryNotifier = geometryNotifier;
this.previousFloatingActionButtonLocation = previousFloatingActionButtonLocation;
this.currentFloatingActionButtonLocation = currentFloatingActionButtonLocation;
this.floatingActionButtonMoveAnimationProgress = floatingActionButtonMoveAnimationProgress;
this.floatingActionButtonMotionAnimator = floatingActionButtonMotionAnimator;
}
public readonly EdgeInsets minInsets;
public readonly _ScaffoldGeometryNotifier geometryNotifier;
public readonly FloatingActionButtonLocation previousFloatingActionButtonLocation;
public readonly FloatingActionButtonLocation currentFloatingActionButtonLocation;
public readonly float floatingActionButtonMoveAnimationProgress;
public readonly FloatingActionButtonAnimator floatingActionButtonMotionAnimator;
public override void performLayout(Size size) {
BoxConstraints looseConstraints = BoxConstraints.loose(size);
BoxConstraints fullWidthConstraints = looseConstraints.tighten(width: size.width);
float bottom = size.height;
float contentTop = 0.0f;
float bottomWidgetsHeight = 0.0f;
if (this.hasChild(_ScaffoldSlot.appBar)) {
contentTop = this.layoutChild(_ScaffoldSlot.appBar, fullWidthConstraints).height;
this.positionChild(_ScaffoldSlot.appBar, Offset.zero);
}
float bottomNavigationBarTop = 0.0f;
if (this.hasChild(_ScaffoldSlot.bottomNavigationBar)) {
float bottomNavigationBarHeight =
this.layoutChild(_ScaffoldSlot.bottomNavigationBar, fullWidthConstraints).height;
bottomWidgetsHeight += bottomNavigationBarHeight;
bottomNavigationBarTop = Mathf.Max(0.0f, bottom - bottomWidgetsHeight);
this.positionChild(_ScaffoldSlot.bottomNavigationBar, new Offset(0.0f, bottomNavigationBarTop));
}
if (this.hasChild(_ScaffoldSlot.persistentFooter)) {
BoxConstraints footerConstraints = new BoxConstraints(
maxWidth: fullWidthConstraints.maxWidth,
maxHeight: Mathf.Max(0.0f, bottom - bottomWidgetsHeight - contentTop)
);
float persistentFooterHeight =
this.layoutChild(_ScaffoldSlot.persistentFooter, footerConstraints).height;
bottomWidgetsHeight += persistentFooterHeight;
this.positionChild(_ScaffoldSlot.persistentFooter,
new Offset(0.0f, Mathf.Max(0.0f, bottom - bottomWidgetsHeight)));
}
float contentBottom = Mathf.Max(0.0f, bottom - Mathf.Max(this.minInsets.bottom, bottomWidgetsHeight));
if (this.hasChild(_ScaffoldSlot.body)) {
BoxConstraints bodyConstraints = new BoxConstraints(
maxWidth: fullWidthConstraints.maxWidth,
maxHeight: Mathf.Max(0.0f, contentBottom - contentTop)
);
this.layoutChild(_ScaffoldSlot.body, bodyConstraints);
this.positionChild(_ScaffoldSlot.body, new Offset(0.0f, contentTop));
}
Size bottomSheetSize = Size.zero;
Size snackBarSize = Size.zero;
if (this.hasChild(_ScaffoldSlot.bottomSheet)) {
BoxConstraints bottomSheetConstraints = new BoxConstraints(
maxWidth: fullWidthConstraints.maxWidth,
maxHeight: Mathf.Max(0.0f, contentBottom - contentTop)
);
bottomSheetSize = this.layoutChild(_ScaffoldSlot.bottomSheet, bottomSheetConstraints);
this.positionChild(_ScaffoldSlot.bottomSheet,
new Offset((size.width - bottomSheetSize.width) / 2.0f, contentBottom - bottomSheetSize.height));
}
if (this.hasChild(_ScaffoldSlot.snackBar)) {
snackBarSize = this.layoutChild(_ScaffoldSlot.snackBar, fullWidthConstraints);
this.positionChild(_ScaffoldSlot.snackBar, new Offset(0.0f, contentBottom - snackBarSize.height));
}
Rect floatingActionButtonRect = null;
if (this.hasChild(_ScaffoldSlot.floatingActionButton)) {
Size fabSize = this.layoutChild(_ScaffoldSlot.floatingActionButton, looseConstraints);
ScaffoldPrelayoutGeometry currentGeometry = new ScaffoldPrelayoutGeometry(
bottomSheetSize: bottomSheetSize,
contentBottom: contentBottom,
contentTop: contentTop,
floatingActionButtonSize: fabSize,
minInsets: this.minInsets,
scaffoldSize: size,
snackBarSize: snackBarSize
);
Offset currentFabOffset = this.currentFloatingActionButtonLocation.getOffset(currentGeometry);
Offset previousFabOffset = this.previousFloatingActionButtonLocation.getOffset(currentGeometry);
Offset fabOffset = this.floatingActionButtonMotionAnimator.getOffset(
begin: previousFabOffset,
end: currentFabOffset,
progress: this.floatingActionButtonMoveAnimationProgress
);
this.positionChild(_ScaffoldSlot.floatingActionButton, fabOffset);
floatingActionButtonRect = fabOffset & fabSize;
}
if (this.hasChild(_ScaffoldSlot.statusBar)) {
this.layoutChild(_ScaffoldSlot.statusBar, fullWidthConstraints.tighten(height: this.minInsets.top));
this.positionChild(_ScaffoldSlot.statusBar, Offset.zero);
}
if (this.hasChild(_ScaffoldSlot.drawer)) {
this.layoutChild(_ScaffoldSlot.drawer, BoxConstraints.tight(size));
this.positionChild(_ScaffoldSlot.drawer, Offset.zero);
}
if (this.hasChild(_ScaffoldSlot.endDrawer)) {
this.layoutChild(_ScaffoldSlot.endDrawer, BoxConstraints.tight(size));
this.positionChild(_ScaffoldSlot.endDrawer, Offset.zero);
}
this.geometryNotifier._updateWith(
bottomNavigationBarTop: bottomNavigationBarTop,
floatingActionButtonArea: floatingActionButtonRect
);
}
public override bool shouldRelayout(MultiChildLayoutDelegate oldDelegate) {
_ScaffoldLayout _oldDelegate = (_ScaffoldLayout) oldDelegate;
return _oldDelegate.minInsets != this.minInsets
|| _oldDelegate.floatingActionButtonMoveAnimationProgress !=
this.floatingActionButtonMoveAnimationProgress
|| _oldDelegate.previousFloatingActionButtonLocation != this.previousFloatingActionButtonLocation
|| _oldDelegate.currentFloatingActionButtonLocation != this.currentFloatingActionButtonLocation;
}
}
class _FloatingActionButtonTransition : StatefulWidget {
public _FloatingActionButtonTransition(
Key key = null,
Widget child = null,
Animation<float> fabMoveAnimation = null,
FloatingActionButtonAnimator fabMotionAnimator = null,
_ScaffoldGeometryNotifier geometryNotifier = null
) : base(key: key) {
D.assert(fabMoveAnimation != null);
D.assert(fabMotionAnimator != null);
this.child = child;
this.fabMoveAnimation = fabMoveAnimation;
this.fabMotionAnimator = fabMotionAnimator;
this.geometryNotifier = geometryNotifier;
}
public readonly Widget child;
public readonly Animation<float> fabMoveAnimation;
public readonly FloatingActionButtonAnimator fabMotionAnimator;
public readonly _ScaffoldGeometryNotifier geometryNotifier;
public override State createState() {
return new _FloatingActionButtonTransitionState();
}
}
class _FloatingActionButtonTransitionState : TickerProviderStateMixin<_FloatingActionButtonTransition> {
AnimationController _previousController;
Animation<float> _previousScaleAnimation;
Animation<float> _previousRotationAnimation;
AnimationController _currentController;
Animation<float> _currentScaleAnimation;
Animation<float> _extendedCurrentScaleAnimation;
Animation<float> _currentRotationAnimation;
Widget _previousChild;
public override void initState() {
base.initState();
this._previousController = new AnimationController(
duration: FloatingActionButtonLocationUtils.kFloatingActionButtonSegue,
vsync: this);
this._previousController.addStatusListener(this._handlePreviousAnimationStatusChanged);
this._currentController = new AnimationController(
duration: FloatingActionButtonLocationUtils.kFloatingActionButtonSegue,
vsync: this);
this._updateAnimations();
if (this.widget.child != null) {
this._currentController.setValue(1.0f);
}
else {
this._updateGeometryScale(0.0f);
}
}
public override void dispose() {
this._previousController.dispose();
this._currentController.dispose();
base.dispose();
}
public override void didUpdateWidget(StatefulWidget oldWidget) {
base.didUpdateWidget(oldWidget);
_FloatingActionButtonTransition _oldWidget = (_FloatingActionButtonTransition) oldWidget;
bool oldChildIsNull = _oldWidget.child == null;
bool newChildIsNull = this.widget.child == null;
if (oldChildIsNull == newChildIsNull && _oldWidget.child?.key == this.widget.child?.key) {
return;
}
if (_oldWidget.fabMotionAnimator != this.widget.fabMotionAnimator ||
_oldWidget.fabMoveAnimation != this.widget.fabMoveAnimation) {
this._updateAnimations();
}
if (this._previousController.status == AnimationStatus.dismissed) {
float currentValue = this._currentController.value;
if (currentValue == 0.0f || _oldWidget.child == null) {
this._previousChild = null;
if (this.widget.child != null) {
this._currentController.forward();
}
}
else {
this._previousChild = _oldWidget.child;
this._previousController.setValue(currentValue);
this._previousController.reverse();
this._currentController.setValue(0.0f);
}
}
}
static Animatable<float> _entranceTurnTween = new FloatTween(
begin: 1.0f - FloatingActionButtonLocationUtils.kFloatingActionButtonTurnInterval,
end: 1.0f
).chain(new CurveTween(curve: Curves.easeIn));
void _updateAnimations() {
CurvedAnimation previousExitScaleAnimation = new CurvedAnimation(
parent: this._previousController,
curve: Curves.easeIn
);
Animation<float> previousExitRotationAnimation = new FloatTween(begin: 1.0f, end: 1.0f).animate(
new CurvedAnimation(
parent: this._previousController,
curve: Curves.easeIn
)
);
CurvedAnimation currentEntranceScaleAnimation = new CurvedAnimation(
parent: this._currentController,
curve: Curves.easeIn
);
Animation<float> currentEntranceRotationAnimation = this._currentController.drive(_entranceTurnTween);
Animation<float> moveScaleAnimation =
this.widget.fabMotionAnimator.getScaleAnimation(parent: this.widget.fabMoveAnimation);
Animation<float> moveRotationAnimation =
this.widget.fabMotionAnimator.getRotationAnimation(parent: this.widget.fabMoveAnimation);
this._previousScaleAnimation = new AnimationMin(moveScaleAnimation, previousExitScaleAnimation);
this._currentScaleAnimation = new AnimationMin(moveScaleAnimation, currentEntranceScaleAnimation);
this._extendedCurrentScaleAnimation =
this._currentScaleAnimation.drive(new CurveTween(curve: new Interval(0.0f, 0.1f)));
this._previousRotationAnimation =
new TrainHoppingAnimation(previousExitRotationAnimation, moveRotationAnimation);
this._currentRotationAnimation =
new TrainHoppingAnimation(currentEntranceRotationAnimation, moveRotationAnimation);
this._currentScaleAnimation.addListener(this._onProgressChanged);
this._previousScaleAnimation.addListener(this._onProgressChanged);
}
void _handlePreviousAnimationStatusChanged(AnimationStatus status) {
this.setState(() => {
if (status == AnimationStatus.dismissed) {
D.assert(this._currentController.status == AnimationStatus.dismissed);
if (this.widget.child != null) {
this._currentController.forward();
}
}
});
}
bool _isExtendedFloatingActionButton(Widget widget) {
if (!(widget is FloatingActionButton)) {
return false;
}
FloatingActionButton fab = (FloatingActionButton) widget;
return fab.isExtended;
}
public override Widget build(BuildContext context) {
List<Widget> children = new List<Widget>();
if (this._previousController.status != AnimationStatus.dismissed) {
if (this._isExtendedFloatingActionButton(this._previousChild)) {
children.Add(new FadeTransition(
opacity: this._previousScaleAnimation,
child: this._previousChild));
}
else {
children.Add(new ScaleTransition(
scale: this._previousScaleAnimation,
child: new RotationTransition(
turns: this._previousRotationAnimation,
child: this._previousChild)));
}
}
if (this._isExtendedFloatingActionButton(this.widget.child)) {
children.Add(new ScaleTransition(
scale: this._extendedCurrentScaleAnimation,
child: new FadeTransition(
opacity: this._currentScaleAnimation,
child: this.widget.child
)
));
}
else {
children.Add(new ScaleTransition(
scale: this._currentScaleAnimation,
child: new RotationTransition(
turns: this._currentRotationAnimation,
child: this.widget.child
)
));
}
return new Stack(
alignment: Alignment.centerRight,
children: children
);
}
void _onProgressChanged() {
this._updateGeometryScale(Mathf.Max(this._previousScaleAnimation.value, this._currentScaleAnimation.value));
}
void _updateGeometryScale(float scale) {
this.widget.geometryNotifier._updateWith(
floatingActionButtonScale: scale
);
}
}
public class Scaffold : StatefulWidget {
public Scaffold(
Key key = null,
PreferredSizeWidget appBar = null,
Widget body = null,
Widget floatingActionButton = null,
FloatingActionButtonLocation floatingActionButtonLocation = null,
FloatingActionButtonAnimator floatingActionButtonAnimator = null,
List<Widget> persistentFooterButtons = null,
Widget drawer = null,
Widget endDrawer = null,
Widget bottomNavigationBar = null,
Widget bottomSheet = null,
Color backgroundColor = null,
bool resizeToAvoidBottomPadding = true,
bool primary = true) : base(key: key) {
this.appBar = appBar;
this.body = body;
this.floatingActionButton = floatingActionButton;
this.floatingActionButtonLocation = floatingActionButtonLocation;
this.floatingActionButtonAnimator = floatingActionButtonAnimator;
this.persistentFooterButtons = persistentFooterButtons;
this.drawer = drawer;
this.endDrawer = endDrawer;
this.bottomNavigationBar = bottomNavigationBar;
this.bottomSheet = bottomSheet;
this.backgroundColor = backgroundColor;
this.resizeToAvoidBottomPadding = resizeToAvoidBottomPadding;
this.primary = primary;
}
public readonly PreferredSizeWidget appBar;
public readonly Widget body;
public readonly Widget floatingActionButton;
public readonly FloatingActionButtonLocation floatingActionButtonLocation;
public readonly FloatingActionButtonAnimator floatingActionButtonAnimator;
public readonly List<Widget> persistentFooterButtons;
public readonly Widget drawer;
public readonly Widget endDrawer;
public readonly Color backgroundColor;
public readonly Widget bottomNavigationBar;
public readonly Widget bottomSheet;
public readonly bool resizeToAvoidBottomPadding;
public readonly bool primary;
public static ScaffoldState of(BuildContext context, bool nullOk = false) {
D.assert(context != null);
ScaffoldState result = (ScaffoldState)context.ancestorStateOfType(new TypeMatcher<ScaffoldState>());
if (nullOk || result != null) {
return result;
}
throw new UIWidgetsError(
"Scaffold.of() called with a context that does not contain a Scaffold.\n" +
"No Scaffold ancestor could be found starting from the context that was passed to Scaffold.of(). " +
"This usually happens when the context provided is from the same StatefulWidget as that " +
"whose build function actually creates the Scaffold widget being sought.\n" +
"There are several ways to avoid this problem. The simplest is to use a Builder to get a " +
"context that is \"under\" the Scaffold. For an example of this, please see the " +
"documentation for Scaffold.of():\n" +
" https://docs.flutter.io/flutter/material/Scaffold/of.html\n" +
"A more efficient solution is to split your build function into several widgets. This " +
"introduces a new context from which you can obtain the Scaffold. In this solution, " +
"you would have an outer widget that creates the Scaffold populated by instances of " +
"your new inner widgets, and then in these inner widgets you would use Scaffold.of().\n" +
"A less elegant but more expedient solution is assign a GlobalKey to the Scaffold, " +
"then use the key.currentState property to obtain the ScaffoldState rather than " +
"using the Scaffold.of() function.\n" +
"The context used was:\n" + context);
}
static ValueListenable<ScaffoldGeometry> geometryOf(BuildContext context) {
_ScaffoldScope scaffoldScope = (_ScaffoldScope)context.inheritFromWidgetOfExactType(typeof(_ScaffoldScope));
if (scaffoldScope == null) {
throw new UIWidgetsError(
"Scaffold.geometryOf() called with a context that does not contain a Scaffold.\n" +
"This usually happens when the context provided is from the same StatefulWidget as that " +
"whose build function actually creates the Scaffold widget being sought.\n" +
"There are several ways to avoid this problem. The simplest is to use a Builder to get a " +
"context that is \"under\" the Scaffold. For an example of this, please see the " +
"documentation for Scaffold.of():\n" +
" https://docs.flutter.io/flutter/material/Scaffold/of.html\n" +
"A more efficient solution is to split your build function into several widgets. This " +
"introduces a new context from which you can obtain the Scaffold. In this solution, " +
"you would have an outer widget that creates the Scaffold populated by instances of " +
"your new inner widgets, and then in these inner widgets you would use Scaffold.geometryOf().\n" +
"The context used was:\n" + context);
}
return scaffoldScope.geometryNotifier;
}
static bool hasDrawer(BuildContext context, bool registerForUpdates = true) {
D.assert(context != null);
if (registerForUpdates) {
_ScaffoldScope scaffold = (_ScaffoldScope)context.inheritFromWidgetOfExactType(typeof(_ScaffoldScope));
return scaffold?.hasDrawer ?? false;
}
else {
ScaffoldState scaffold = context.ancestorStateOfType(new TypeMatcher<ScaffoldState>());
return scaffold?.hasDrawer ?? false;
}
}
public override State createState() {
return new ScaffoldState();
}
}
public class ScaffoldState : TickerProviderStateMixin<Scaffold> {
public readonly GlobalKey<DrawerControllerState> _drawerKey = GlobalKey<DrawerControllerState>.key();
public readonly GlobalKey<DrawerControllerState> _endDrawerKey = GlobalKey<DrawerControllerState>.key();
public bool hasDrawer {
get { return this.widget.drawer != null; }
}
public bool hasEndDrawer {
get { return this.widget.endDrawer != null; }
}
bool _drawerOpened = false;
bool _endDrawerOpened = false;
public bool isDrawerOpen {
get { return this._drawerOpened; }
}
public bool isEndDrawerOpen {
get { return this._endDrawerOpened; }
}
void _drawerOpenedCallback(bool isOpened) {
this.setState(() => { this._drawerOpened = isOpened; });
}
void _endDrawerOpenedCallback(bool isOpened) {
this.setState(() => { this._endDrawerOpened = isOpened; });
}
public void openDrawer() {
if (this._endDrawerKey.currentState != null && this._endDrawerOpened) {
this._endDrawerKey.currentState.close();
}
this._drawerKey.currentState?.open();
}
public void openEndDrawer() {
if (this._drawerKey.currentState != null && this._drawerOpened) {
this._drawerKey.currentState.close();
}
this._endDrawerKey.currentState?.open();
}
}
class _ScaffoldScope : InheritedWidget {
public _ScaffoldScope(
bool? hasDrawer = null,
_ScaffoldGeometryNotifier geometryNotifier = null,
Widget child = null
) : base(child: child) {
D.assert(hasDrawer != null);
D.assert(child != null);
D.assert(geometryNotifier != null);
this.hasDrawer = hasDrawer.Value;
this.geometryNotifier = geometryNotifier;
}
public readonly bool hasDrawer;
public readonly _ScaffoldGeometryNotifier geometryNotifier;
public override bool updateShouldNotify(InheritedWidget oldWidget) {
_ScaffoldScope _oldWidget = (_ScaffoldScope) oldWidget;
return this.hasDrawer != _oldWidget.hasDrawer;
}
}
}